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  1. #1
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I'd like to try that focked tower, if only for the 5 records & lore. Never saw people run it and it seems the old discord I used for BA is dead.
    So either make it like CLL/Dal (but would require difficulty change) or make it like DR (with maybe a normal version ?)
    BA for all it's faults worked thanks to :
    -no entry cost
    -linked to a "difficult" and regular fate
    -no CE to lock players in
    FT seems to have all the flaws, but added more problems to enter with less total players, minimum players requirement and a less frequent/shorter/uncontrollable entry period.

    Jobs prestige-ing seems like a good idea. right now it's "master and forget", but they already shot themselves with the current system.
    I see that as getting the full levels for ~5k xp for 1 star mastery and the another 6k/7k for 2/3 star mastery bringing traits. (balancing the mastery buff at 1/3)
    That leave openings for additional stars/mastery instead of leaving dead jobs

    I haven't been around gold farming yet but it seems obvious war/Canoneer is made for that. The players didn't even the chance to "optimize the fun out of it", SE did it for them.

    The turn-in for 10 silver is just insulting.
    (4)
    #FFXIVHEALERSTRIKE

  2. #2
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,036
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Calysto View Post
    I'd like to try that focked tower, if only for the 5 records & lore. Never saw people run it and it seems the old discord I used for BA is dead.
    So either make it like CLL/Dal (but would require difficulty change) or make it like DR (with maybe a normal version ?)
    BA for all it's faults worked thanks to :
    -no entry cost
    -linked to a "difficult" and regular fate
    -no CE to lock players in
    FT seems to have all the flaws, but added more problems to enter with less total players, minimum players requirement and a less frequent/shorter/uncontrollable entry period.

    Jobs prestige-ing seems like a good idea. right now it's "master and forget", but they already shot themselves with the current system.
    I see that as getting the full levels for ~5k xp for 1 star mastery and the another 6k/7k for 2/3 star mastery bringing traits. (balancing the mastery buff at 1/3)
    That leave openings for additional stars/mastery instead of leaving dead jobs

    I haven't been around gold farming yet but it seems obvious war/Canoneer is made for that. The players didn't even the chance to "optimize the fun out of it", SE did it for them.

    The turn-in for 10 silver is just insulting.
    To be honest, I'm not going anywhere near Forked Tower unless they address the method of entry. As said in another thread, it's current entry method is a complete shambles. Either the raid needs to be puggable, with randoms, and contain mechanics which reflect that, OR the raid should require savage-esque coordination and organisation and allow players to create premades to challenge it.
    SE needs to pick one.
    (9)

  3. #3
    Player
    YovelaLindswood's Avatar
    Join Date
    Jun 2024
    Posts
    152
    Character
    Yovela Lindswood
    World
    Lamia
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Calysto View Post
    I haven't been around gold farming yet but it seems obvious war/Canoneer is made for that. The players didn't even the chance to "optimize the fun out of it", SE did it for them.
    Yeah I feel that adds to the problem with the system in general. There's really no room for exploration. Like theres always gonna end up with a defined meta but in bozja or eureka I could mix and match what I wanted as I went through the zone and found some fun combos in the process. Like lost slash coupled with inner release and nascent. The insane self heal on that was hilarious. Funneling you into subjobs and forcing action combos did kinda just take the magic out of the duty actions. They could fix it if they made it so freelancer was able to pick and choose actions from subjobs you mastered so you could build what you want. If they coupled it with prestieging for phantom mastery they might actually have a system on their hands. But then you run into the issue of devaluing the current system of sub jobs so they kinda developed themselves into a dead end.
    (2)