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  1. #1
    Player
    BelphegorLachrymarum's Avatar
    Join Date
    May 2025
    Posts
    3
    Character
    Belphegor Lachrymarum
    World
    Behemoth
    Main Class
    White Mage Lv 100

    Healer aggroing DG trend

    there seems to be a trend of healers aggroing in dungeons, luring everything in front of the tank. is this some kind of tbag ?
    (1)

  2. #2
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    1,005
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    They're not trying to be malicious, it means you should try picking up the pace and tank more than one pack at a time.. In most dungeons, you can easily pull everything from one gate to another and not have an issue unless you're horribly undergeared.

    If your plan was to already do that and the healer is running ahead anyways, then just grab aggro off them when you catch up.

    Dungeons are dull, especially after running them for the 50th time so no one really wants to spend more than 15 mins clearing something because they're going 1 pack at a time.
    (16)

  3. #3
    Player
    Sorainthy's Avatar
    Join Date
    May 2025
    Posts
    14
    Character
    Ven Lantia
    World
    Odin
    Main Class
    Bard Lv 65
    Quote Originally Posted by Espon View Post
    They're not trying to be malicious, it means you should try picking up the pace and tank more than one pack at a time.. In most dungeons, you can easily pull everything from one gate to another and not have an issue unless you're horribly undergeared.

    If your plan was to already do that and the healer is running ahead anyways, then just grab aggro off them when you catch up.

    Dungeons are dull, especially after running them for the 50th time so no one really wants to spend more than 15 mins clearing something because they're going 1 pack at a time.
    So you are forcing others to adopt to your wishful playstyle instead of communicate.
    It is and always will be a double edged sword.

    Tank can and shall be able to tank with what he is comfy. 1 Pack? 2 Packs? All Packs? Let him decide.
    I would and will never with randoms directly run for all packs.

    Most random tanks I played with are btw nice and start with one pack. Simple to see if DPS and Healers are awake. As soon as they see me switching to AoE Rotation they start running to another pack - if a heal also came in - if not. Well then 1 Pack at a time.

    And if anyone decides to not communicate, not touch bases to see if we can clear quickly but just runs ahead: Take em. You go DPS/Healer.

    Also love the comment "If you are behind the party you are doing something wrong". No. Healer and DPS behind Tank. Not that hard. Cause just you ran the dungeon 50th times does not mean the others did.
    (2)

  4. #4
    Player
    ThurinTurambar's Avatar
    Join Date
    Apr 2023
    Posts
    132
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sorainthy View Post
    And if anyone decides to not communicate, not touch bases to see if we can clear quickly but just runs ahead: Take em. You go DPS/Healer.
    From what i remember "you pull you tank" can actually be a reportable offense if done out of spite.

    Also seriously, when you choose to play tank, either cuz you're after the roulette bonus or fast queue - do your job.
    1 pack at a time is pace of parties with tank missing.

    Ultimately pretty much every dungeon can be cleared without tank. Hence the conclusion that tank's job is to speed up the completion.
    Big part of that is grabbing the mobs you can handle as fast as you can - game offers plenty of tools for that: Sprint, gapclosers, ranged attacks, ogcds like flood of darkness, Provoke.

    These days the dungeons are pretty standardised, the most recent 'dangerous' wall to wall pull i can remember is in Shadowbringers. Most of other dungeons are following a set pattern: 2 trash packs, wall, 2 trash packs, boss.
    The arguement about not doing a dungeon 50 times falls flat as you have been doing pretty much the same dungeon in different flavours for your whole MSQ experience, so it should be almost muscle memory how you handle pulls.
    (10)
    Last edited by ThurinTurambar; 05-21-2025 at 08:31 PM.

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,019
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sorainthy View Post
    So you are forcing others to adopt to your wishful playstyle instead of communicate.
    It is and always will be a double edged sword.

    Tank can and shall be able to tank with what he is comfy. 1 Pack? 2 Packs? All Packs? Let him decide.
    I would and will never with randoms directly run for all packs.

    Most random tanks I played with are btw nice and start with one pack. Simple to see if DPS and Healers are awake. As soon as they see me switching to AoE Rotation they start running to another pack - if a heal also came in - if not. Well then 1 Pack at a time.

    And if anyone decides to not communicate, not touch bases to see if we can clear quickly but just runs ahead: Take em. You go DPS/Healer.

    Also love the comment "If you are behind the party you are doing something wrong". No. Healer and DPS behind Tank. Not that hard. Cause just you ran the dungeon 50th times does not mean the others did.
    So why is pulling more than the tank forcing the tank to adopt to your playstyle but pulling whatever the tank wants isn’t. The tanks job is identical whether there is 1 mob or 100 mobs. If anything the tank wanting to pull less when the healer and DPS want to pull more is selfish on the tanks part because the tank is the least important member of that equation because their role is identical regardless
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    Sorainthy's Avatar
    Join Date
    May 2025
    Posts
    14
    Character
    Ven Lantia
    World
    Odin
    Main Class
    Bard Lv 65
    Quote Originally Posted by Supersnow845 View Post
    So why is pulling more than the tank forcing the tank to adopt to your playstyle but pulling whatever the tank wants isn’t. The tanks job is identical whether there is 1 mob or 100 mobs. If anything the tank wanting to pull less when the healer and DPS want to pull more is selfish on the tanks part because the tank is the least important member of that equation because their role is identical regardless
    You ignored the most important part of my post but it is ok. It triggered you so let me quote myself:
    Most random tanks I played with are btw nice and start with one pack. Simple to see if DPS and Healers are awake. As soon as they see me switching to AoE Rotation they start running to another pack - if a heal also came in - if not. Well then 1 Pack at a time.

    And if anyone decides to not communicate, not touch bases to see if we can clear quickly but just runs ahead: Take em. You go DPS/Healer.

    Also love the comment "If you are behind the party you are doing something wrong". No. Healer and DPS behind Tank. Not that hard. Cause just you ran the dungeon 50th times does not mean the others did.
    And now again: Under which circumstances shall anyone beside the one getting hit decide if he is comfy? Is 60sec to talk to each other hard? Mostly in rouletts with randoms?
    If I see a sprout on tank/healer/dps I do not simple assume my experience of the game is theirs. Yet I still see in lower tier a lot of "let me run through the whole instance and pull what moves" attempts.
    Maybe some of you needs to remembered about the nervous feeling while trying out a new dungeon or a new class/role.


    Mesarthim:
    I do give leniency to new players but if you don't grab mobs as the tank and let your party die on purpose you're actively griefing your party. That "is" reportable.
    And pulling more as the tank feels comfy is harrasing him - so?

    It is "play together" not play as fast as you like. Most Dungeons do not need tank - agree. If I look into the forum is it also true that healer at a given point are unneeded. Yet a good demand is here in the forum to change that and reduce tank heal, improve playstyle of healer etc. Reading those answers let me wonder when the communtiy got so bitter.

    I stand by my choice: You do not communicate with each other: Nothing grands you any allowance to decide the pace of the group. And it does not matter if you are a healer, a tank or a dps. No communication which takes maybe a minute and still try to do what you like? NPC Helper is for that.
    (0)

  7. #7
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sorainthy View Post
    And pulling more as the tank feels comfy is harrasing him - so?
    If you are not comfortable with tanking mobs, don't play a tank, you don't need a Tank for 3 mobs
    (8)

  8. #8
    Player
    ThurinTurambar's Avatar
    Join Date
    Apr 2023
    Posts
    132
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100
    Speaking of communication, when you are the odd one out as a tank, isnt it your business to say "Im new to tanking, please let me play at my pace" when entering the duty?
    And similar, when you as experienced tank, you see a new healer - ask if you can pull big or gradually increase pace?

    But otherwise, every tank should aim to pull as much as they can handle. However, it can happen that they missjudge their abilities and then instead of getting mad at other players for giving them signs to change, they should take them into consideration. While dps has less of a voice in this, healer's voice is probably on top of the food chain.

    Also mr Sorainthy, maybe do reach endgame with tank or healer before judging the community, ok? Many of the forum posts about healer and tank dynamic are very warranted.
    (2)

  9. #9
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,040
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sorainthy View Post
    And pulling more as the tank feels comfy is harrasing him - so?
    Is this a serious comment? Oh boy...

    I think you need to rediscover what the meaning of harassment is.
    (5)

  10. #10
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,040
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sorainthy View Post
    So you are forcing others to adopt to your wishful playstyle instead of communicate.
    It is and always will be a double edged sword.

    Tank can and shall be able to tank with what he is comfy. 1 Pack? 2 Packs? All Packs? Let him decide.
    I do give leniency to new players but if you don't grab mobs as the tank and let your party die on purpose you're actively griefing your party. That "is" reportable. It's a team game not a tank ego contest. Try conversing with your party. If the tank is unsure but the healer absolutely gives permission that's another possibility. Back in heavensward when ARR/HW wall pulls were harder my first time tanking a 50 dungeon was haukke manor hard. I pulled the ENTIRE cellar. The party loved it.

    So again just speak with your party about it. Everyone is different. So if a tank has a bruised ego, get over it. Everyone is replaceable. You'd be surprised how many dungeons don't need a tank.
    (7)

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