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  1. #51
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,558
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by hydralus View Post
    The people with the memory of a goldfish are the players. They play the same game for years on end and expect it to suddenly be different because... reasons?
    Reason: being stagnant can eventually burn people up. 5 expansions in a row doing the same formula.

    Unless they just don't care about veterans eventually leaving for good because the game won't attempt innovation.
    (2)

  2. #52
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,686
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mawlzy View Post
    Or d) The whole disaster stems from a false assumption in the director's post linked by Valence.

    It seems SE aims to design content enjoyed by as many people as possible. That's fine. Where they slip up massively is the assumption this can be achieved with the same content.

    In the case of FT, the solution is glaringly obvious. On OC release, you include a version of FT at the level of regular alliance raids with a sane entry system. Either concurrent with that or later, you release FT Savage, perhaps along the lines of the current version, because apparently part of the player base enjoys contrived organization.
    Agreed. Not every piece of content is going to appeal to every type of player, but there should be something there for every type of player to find appealing.

    Forked Tower should have had a “normal” story mode. The overwhelming majority of duties in the game are set up that way: Normal, Extreme, Savage, Ultimate… Variant versus Criterion… Granted they seem to have drawn inspiration from Eureka’s BA for FT, but that really feels like going backwards when Bozja had CLL, Dalriada, DR and then DRS. We’re only getting 2 zones out of this iirc, and the other Tower will be a mirror of this one. So the field op which is normally a popular casual grind has no dungeon instance in-zone for casuals. And even those that do like a little more challenge but may or may not consider themselves high-level raiders find the entry method painful. Everything in the zone is geared towards the Tower, but for many reasons, that duty is not easily accessible to everyone.
    (1)

  3. #53
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vazdan View Post
    Massive? Check
    Multiplayer? Check
    Online? Check

    I don't try to stretch the meaning of the acronym any more than necessary. So what if it's mission based and not in a persistent world?
    I get what you mean but it throws people off because genres invoke vibes rather than strict definitions, like take Marvel Rivals, is it massive? it has a very large player count, so yes, is it multiplayer? yes, objectively so, and is it online? also yes, but if you tried to call Marvel Rivals a MMO, you would get a crooked look.

    Like it's a semantics argument, and Warframe is definitely MMO-adjacent *enough*, but it's hardly people's first, second, third or even 20th thought when they hear the term.
    (0)

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