Hard disagree, it's either relic or normal raiding for casuals.Controversial opinion: casuals don't need to farm all relics.
I think having one set of atmas per weapon would be better for 90% of players. Casuals who want 1-2 cool weapons, ultimate raiders who need a weapon for top and achievement hunters that just want to grind.
If it's too much grind just make the steps shorter. I don't think it matters if you farm 5 atmas per set instead of 6
Ultimate raiders have no need for the relic since it's worse than the tome weapon.
Having atma be a one time thing is a good thing.
But relics are grind achievements first, catchup weapons a distant fourth
Making relic weapons easy to get because they can be used as catchup weapons defeats the purpose of relics when tomestone weapons already exist
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Then they need to add non-raid tied tomestone weapons if they want to keep the relic as a prestige thing and give casuals a way to acquire a max level weapon that can do content without needing to collect blades for N-weeks on end.
I also don't agree that phantom weapons will be strictly for the achievement first because this is a huge Eureka smell, and Eureka relic had elemental bonus on the final step, helping with the field op and BA. I expect they'll pull something similar for OC and FT where the relic will complement the gear in making the field op content easier.
Or they could just go back to the old approach to relics, which was mostly grinding lower tier content at your own pace. Having raid tomestone weapons and non-raid tomestone weapons is incredibly redundant and boring.
Thing is, if field-op is only going to be a one-time step, with all subsequent relics being 1500 tomes per step, then it's going to be kind of redundant anyway.... Eureka had the advantage in that... If you were doing all relics, then you were probably getting a weapon with the elemental stat to make spawning easier, since it was Eureka or nothing... But all subsequent relics being tomestone takes away a massive incentive to even bother staying in there (field-op) long-term.I also don't agree that phantom weapons will be strictly for the achievement first because this is a huge Eureka smell, and Eureka relic had elemental bonus on the final step, helping with the field op and BA. I expect they'll pull something similar for OC and FT where the relic will complement the gear in making the field op content easier.
Last edited by Kaurhz; 07-13-2025 at 11:33 PM.
Why do you need max level weapons , though? With the 720 and 750/crafted weapons you can already do all the casual content available.Then they need to add non-raid tied tomestone weapons if they want to keep the relic as a prestige thing and give casuals a way to acquire a max level weapon that can do content without needing to collect blades for N-weeks on end.
I also don't agree that phantom weapons will be strictly for the achievement first because this is a huge Eureka smell, and Eureka relic had elemental bonus on the final step, helping with the field op and BA. I expect they'll pull something similar for OC and FT where the relic will complement the gear in making the field op content easier.
Tomestones relics are the devs showing off how it COSTS too much to have casual content for us.
Please, look forward for the next Ultimate!
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