But relics are grind achievements first, catchup weapons a distant fourth
Making relic weapons easy to get because they can be used as catchup weapons defeats the purpose of relics when tomestone weapons already exist
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Then they need to add non-raid tied tomestone weapons if they want to keep the relic as a prestige thing and give casuals a way to acquire a max level weapon that can do content without needing to collect blades for N-weeks on end.
I also don't agree that phantom weapons will be strictly for the achievement first because this is a huge Eureka smell, and Eureka relic had elemental bonus on the final step, helping with the field op and BA. I expect they'll pull something similar for OC and FT where the relic will complement the gear in making the field op content easier.
Or they could just go back to the old approach to relics, which was mostly grinding lower tier content at your own pace. Having raid tomestone weapons and non-raid tomestone weapons is incredibly redundant and boring.
Thing is, if field-op is only going to be a one-time step, with all subsequent relics being 1500 tomes per step, then it's going to be kind of redundant anyway.... Eureka had the advantage in that... If you were doing all relics, then you were probably getting a weapon with the elemental stat to make spawning easier, since it was Eureka or nothing... But all subsequent relics being tomestone takes away a massive incentive to even bother staying in there (field-op) long-term.I also don't agree that phantom weapons will be strictly for the achievement first because this is a huge Eureka smell, and Eureka relic had elemental bonus on the final step, helping with the field op and BA. I expect they'll pull something similar for OC and FT where the relic will complement the gear in making the field op content easier.
Last edited by Kaurhz; 07-13-2025 at 11:33 PM.
Why do you need max level weapons , though? With the 720 and 750/crafted weapons you can already do all the casual content available.Then they need to add non-raid tied tomestone weapons if they want to keep the relic as a prestige thing and give casuals a way to acquire a max level weapon that can do content without needing to collect blades for N-weeks on end.
I also don't agree that phantom weapons will be strictly for the achievement first because this is a huge Eureka smell, and Eureka relic had elemental bonus on the final step, helping with the field op and BA. I expect they'll pull something similar for OC and FT where the relic will complement the gear in making the field op content easier.
The thing about the 720 & 750 tome weapons is that they require raid blades from M4 or M8 respectively, which I lumped casual players as being people who don't want to grind weekly raids (in case of M8) or repeat M4 4 times to get the weapon.
I also forgot that now we have master weapons which gives us buyable 740 ilvl weapons at @ 100k-200k gil.
With that in mind I think my remark regarding weapons was a little out of reach, so I'm sorry!
[But I still stand by what I said, I think the relic tome is a good attempt at a compromise between what we had in endwalker and what we had in times likes ARR/HW. There's multiple steps to come from the relic grind so we'll have to see with what they come up next, but having all the relic progression need to be repeatable like in ARR would be a major step backwards and is not meaningful or engaging content.
There still exists prestige in old relic weapons for people that want to flex long grinds (primarily ARR)]
Tomestones relics are the devs showing off how it COSTS too much to have casual content for us.
Please, look forward for the next Ultimate!
I mean the Relic was never meant to be part of how you caught up to content, but it would be nice that if they were gonna give people an alternative way to get max level weapons they would add content that's relevant to those. Otherwise doing M4 and M8 a few times it's fine because really... what else needs ilvl750 in this game? Right now the only dungeon where it's relevant is the Underkeep, the other expert syncs you down to 730.The thing about the 720 & 750 tome weapons is that they require raid blades from M4 or M8 respectively, which I lumped casual players as being people who don't want to grind weekly raids (in case of M8) or repeat M4 4 times to get the weapon.
I also forgot that now we have master weapons which gives us buyable 740 ilvl weapons at @ 100k-200k gil.
With that in mind I think my remark regarding weapons was a little out of reach, so I'm sorry!
[But I still stand by what I said, I think the relic tome is a good attempt at a compromise between what we had in endwalker and what we had in times likes ARR/HW. There's multiple steps to come from the relic grind so we'll have to see with what they come up next, but having all the relic progression need to be repeatable like in ARR would be a major step backwards and is not meaningful or engaging content.
There still exists prestige in old relic weapons for people that want to flex long grinds (primarily ARR)]
Last edited by Volgia; 07-14-2025 at 03:54 PM.
I needed ilvl750 to be able to solo 8 player treasure maps.
Or to be more exact: I could finish the dungeon itself with ilvl720, but could not enter reliably - the treasure chest spawns one group composition that I could not dispose off in time (3 mobs -> on death 3 other mobs -> on death 3 other mobs). I always was like 30 seconds short when these guys turned up. A few pieces of ilvl750 did not help, but the weapon did the trick - all of a sudden I now had 30 seconds left![]()
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