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  1. #91
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by XtremePrime View Post
    Hard disagree, it's either relic or normal raiding for casuals.
    Ultimate raiders have no need for the relic since it's worse than the tome weapon.

    Having atma be a one time thing is a good thing.
    But relics are grind achievements first, catchup weapons a distant fourth

    Making relic weapons easy to get because they can be used as catchup weapons defeats the purpose of relics when tomestone weapons already exist
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #92
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    89
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    But relics are grind achievements first, catchup weapons a distant fourth

    Making relic weapons easy to get because they can be used as catchup weapons defeats the purpose of relics when tomestone weapons already exist
    Then they need to add non-raid tied tomestone weapons if they want to keep the relic as a prestige thing and give casuals a way to acquire a max level weapon that can do content without needing to collect blades for N-weeks on end.

    I also don't agree that phantom weapons will be strictly for the achievement first because this is a huge Eureka smell, and Eureka relic had elemental bonus on the final step, helping with the field op and BA. I expect they'll pull something similar for OC and FT where the relic will complement the gear in making the field op content easier.
    (2)

  3. #93
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,958
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by XtremePrime View Post
    Then they need to add non-raid tied tomestone weapons if they want to keep the relic as a prestige thing and give casuals a way to acquire a max level weapon that can do content without needing to collect blades for N-weeks on end.
    Or they could just go back to the old approach to relics, which was mostly grinding lower tier content at your own pace. Having raid tomestone weapons and non-raid tomestone weapons is incredibly redundant and boring.
    (8)

  4. #94
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,514
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by XtremePrime View Post
    I also don't agree that phantom weapons will be strictly for the achievement first because this is a huge Eureka smell, and Eureka relic had elemental bonus on the final step, helping with the field op and BA. I expect they'll pull something similar for OC and FT where the relic will complement the gear in making the field op content easier.
    Thing is, if field-op is only going to be a one-time step, with all subsequent relics being 1500 tomes per step, then it's going to be kind of redundant anyway.... Eureka had the advantage in that... If you were doing all relics, then you were probably getting a weapon with the elemental stat to make spawning easier, since it was Eureka or nothing... But all subsequent relics being tomestone takes away a massive incentive to even bother staying in there (field-op) long-term.
    (1)
    Last edited by Kaurhz; 07-13-2025 at 11:33 PM.

  5. #95
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    644
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by XtremePrime View Post
    Then they need to add non-raid tied tomestone weapons if they want to keep the relic as a prestige thing and give casuals a way to acquire a max level weapon that can do content without needing to collect blades for N-weeks on end.

    I also don't agree that phantom weapons will be strictly for the achievement first because this is a huge Eureka smell, and Eureka relic had elemental bonus on the final step, helping with the field op and BA. I expect they'll pull something similar for OC and FT where the relic will complement the gear in making the field op content easier.
    Why do you need max level weapons , though? With the 720 and 750/crafted weapons you can already do all the casual content available.
    (3)

  6. #96
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    89
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    The thing about the 720 & 750 tome weapons is that they require raid blades from M4 or M8 respectively, which I lumped casual players as being people who don't want to grind weekly raids (in case of M8) or repeat M4 4 times to get the weapon.
    I also forgot that now we have master weapons which gives us buyable 740 ilvl weapons at @ 100k-200k gil.

    With that in mind I think my remark regarding weapons was a little out of reach, so I'm sorry!


    [But I still stand by what I said, I think the relic tome is a good attempt at a compromise between what we had in endwalker and what we had in times likes ARR/HW. There's multiple steps to come from the relic grind so we'll have to see with what they come up next, but having all the relic progression need to be repeatable like in ARR would be a major step backwards and is not meaningful or engaging content.
    There still exists prestige in old relic weapons for people that want to flex long grinds (primarily ARR)]
    (0)

  7. #97
    Player Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    77
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Tomestones relics are the devs showing off how it COSTS too much to have casual content for us.

    Please, look forward for the next Ultimate!
    (1)

  8. #98
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    644
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by XtremePrime View Post
    The thing about the 720 & 750 tome weapons is that they require raid blades from M4 or M8 respectively, which I lumped casual players as being people who don't want to grind weekly raids (in case of M8) or repeat M4 4 times to get the weapon.
    I also forgot that now we have master weapons which gives us buyable 740 ilvl weapons at @ 100k-200k gil.

    With that in mind I think my remark regarding weapons was a little out of reach, so I'm sorry!


    [But I still stand by what I said, I think the relic tome is a good attempt at a compromise between what we had in endwalker and what we had in times likes ARR/HW. There's multiple steps to come from the relic grind so we'll have to see with what they come up next, but having all the relic progression need to be repeatable like in ARR would be a major step backwards and is not meaningful or engaging content.
    There still exists prestige in old relic weapons for people that want to flex long grinds (primarily ARR)]
    I mean the Relic was never meant to be part of how you caught up to content, but it would be nice that if they were gonna give people an alternative way to get max level weapons they would add content that's relevant to those. Otherwise doing M4 and M8 a few times it's fine because really... what else needs ilvl750 in this game? Right now the only dungeon where it's relevant is the Underkeep, the other expert syncs you down to 730.
    (1)
    Last edited by Volgia; 07-14-2025 at 03:54 PM.

  9. #99
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    228
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Volgia View Post
    what else needs ilvl750 in this game?
    I needed ilvl750 to be able to solo 8 player treasure maps.
    Or to be more exact: I could finish the dungeon itself with ilvl720, but could not enter reliably - the treasure chest spawns one group composition that I could not dispose off in time (3 mobs -> on death 3 other mobs -> on death 3 other mobs). I always was like 30 seconds short when these guys turned up. A few pieces of ilvl750 did not help, but the weapon did the trick - all of a sudden I now had 30 seconds left
    (1)

  10. #100
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,963
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Volgia View Post
    Why do you need max level weapons , though? With the 720 and 750/crafted weapons you can already do all the casual content available.
    You can also do all the savage content with crafted gear.
    (0)

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