Quote Originally Posted by Jeeqbit View Post
They don't add zone scaling for that exact reason, really. They want gear progression to matter. They more specifically scaling specific pieces of content that they want to, such as FATEs, instead.

I agree that gear progression matters, but it stops mattering once the expansion is over. We become so powerful that hunts cease to be the fun they once were at release, where their attacks 1 shot most players and left bodies everywhere. I don't propose zone scaling for this, but rather just having the hunts get a status effect that adjusts incoming/outgoing damage based on the level difference to the target. This way we don't have to press a sync button and it doesn't affect normal mobs that we still want to 1-shot.

A common reason people will suggest zone scaling is so they can do the MSQ with friends, but because the MSQ is not a joint experience like many of SWTOR's cutscenes, it's not worth it for that reason anyway. MSQ is a solo experience and the best you can do is watch them stream it.
They don't add zone scaling for that exact reason, really. They want gear progression to matter.