WoW does it in terms of Timewalking no? which is a huge W and fun?
If ff14 did world scaling or whatever, it wouldn't matter anyway as mobs dont reward you anything, put mob to sleep and move on ins faster than killing if in most cases anyway
WoW does it in terms of Timewalking no? which is a huge W and fun?
If ff14 did world scaling or whatever, it wouldn't matter anyway as mobs dont reward you anything, put mob to sleep and move on ins faster than killing if in most cases anyway
Imagine you're level 90, and the next expansion comes out.
First you pull whatever you see, 5 mobs, 10 mobs, all the same.
Then you reach level 95. Suddenly, every mob has a boatload of HP, and hits like a truck. So you pull 2 mobs, and you're dead.
The scaling is also broken in a lot of places, AFAIK in certain game modes a level 10 does like 10 times the damage of a max level character. Imagine the fun when you (max level) get into a group with a level 10, who pulls the entire dungeon and survives (there are no walls in WoW dungeons).
This is one of the (many) reasons I finally left that dysfunctional game for good.
Not just that, but they also scale with your gear to a point. If you're "casually skilled" player and best gear you'll get is world quest / Normal mode raid / Mythic Dungeons, you'll barely feel a difference as the mobs will scale to your ilvl as well. If you're a well geared Mythic Raider / Mythic+ dungeoneer, world mobs would melt at your feet still.
We're talking open-world. It's been a few years since I played WoW, but I remember one of the more common complaints back when I played it was how you would actually get weaker when you leveled up because mobs would get stronger but your gear stayed the same. Hitting max level in particular was a detriment to your character until you were able to get a good chunk of end-game gear.
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