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  1. #11
    Player
    SophiaDL's Avatar
    Join Date
    Aug 2023
    Posts
    446
    Character
    Laura Hallowheart
    World
    Marilith
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jeeqbit View Post
    They don't add zone scaling for that exact reason, really. They want gear progression to matter. They more specifically scaling specific pieces of content that they want to, such as FATEs, instead.

    I agree that gear progression matters, but it stops mattering once the expansion is over. We become so powerful that hunts cease to be the fun they once were at release, where their attacks 1 shot most players and left bodies everywhere. I don't propose zone scaling for this, but rather just having the hunts get a status effect that adjusts incoming/outgoing damage based on the level difference to the target. This way we don't have to press a sync button and it doesn't affect normal mobs that we still want to 1-shot.

    A common reason people will suggest zone scaling is so they can do the MSQ with friends, but because the MSQ is not a joint experience like many of SWTOR's cutscenes, it's not worth it for that reason anyway. MSQ is a solo experience and the best you can do is watch them stream it.
    They don't add zone scaling for that exact reason, really. They want gear progression to matter.
    (0)

  2. #12
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,191
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i barely feel any progression tbh.

    a new lvl cap gives you more skills? sure, but only after taking away other skills. lvl 100 feels kinda like lvl 90 felt when it was max lvl. but lvl 90 feels worse now. actually 1-99 feel worse now xD
    whats the point in new skills?

    better gear for more dmg? great now bosses die faster, we play less and also see less mechanics (only the boring ones because bosses in ff14 have all these boring tutorial phases)
    getting savage gear for... doing dungeons a bit faster?
    ultimates on release are pretty much the only cases you need savage gear for.
    (0)
    Last edited by Asari5; 06-18-2025 at 05:42 AM.

  3. #13
    Player
    Regis_Paran's Avatar
    Join Date
    Jun 2022
    Posts
    97
    Character
    Asane Paran
    World
    Shiva
    Main Class
    Bard Lv 100
    Quote Originally Posted by Amarande View Post
    I'm assuming by "world level scaling" that it'd be something like Bioware added in SWTOR's later life with the planets - IE, when you enter a zone you are force synced to close enough to its level in a manner similar to when you sync for FATEs?
    In SWTOR they totally messed it up - at max level it actually takes longer to kill stuff on a level 30 planet, than when you're doing it with a level 30 character. The higher your level and the better gear, you feel less powerful in open world and in heroics. It's riddiculous.
    (3)

  4. #14
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LilaIronman View Post
    Yeah I dont see a problem with that tho but idk what op didnt specify
    The Problem is that Leveling makes you feel weaker and not stronger.

    Also FFXIV already has an overabundance of scaling, by downleveling your character for almost everything in the game.
    (1)

  5. #15
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    814
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Idk I wish they did something to make the overworld a bit more interesting, but I don't think I want to level sync down even more in its current state. I'm pretty sure most other games let you keep your kits in some fashion, whereas we do not.

    Also gear progression at this point is more of a nuisance than anything. We're just progressing so we keep up with content on release, not so we can 1-shot mobs in Thanalan and feel good about it.
    (0)

  6. #16
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Atreus View Post
    Idk I wish they did something to make the overworld a bit more interesting, but I don't think I want to level sync down even more in its current state.
    Yeah, the problem is that syncing doesn't solve most of the problems with the overworld. Hunts are the one thing that may benefit while everything else would remain dull, or become even worse because you wouldn't be able to brute force your way through generic mob spawns or fetch quests by being overleveled or having another player help.

    Unless SE wants to invest in redesigning existing areas, they should be left alone. They can approach the problem by making any new areas more interesting and better balanced. I'd like to see a mix of intended player levels as a part of that.
    (0)

  7. #17
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,076
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LilaIronman View Post
    WoW does it in terms of Timewalking no? which is a huge W and fun?
    If ff14 did world scaling or whatever, it wouldn't matter anyway as mobs dont reward you anything, put mob to sleep and move on ins faster than killing if in most cases anyway
    We're talking open-world. It's been a few years since I played WoW, but I remember one of the more common complaints back when I played it was how you would actually get weaker when you leveled up because mobs would get stronger but your gear stayed the same. Hitting max level in particular was a detriment to your character until you were able to get a good chunk of end-game gear.
    (2)

  8. #18
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    244
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Arohk View Post
    monsters in the open world of WoW scale with the players level, which means when ever you get a level up, the monsters become stronger because your gear become worse relative to your level.
    Quote Originally Posted by LilaIronman View Post
    Yeah I dont see a problem with that tho but idk what op didnt specify
    Imagine you're level 90, and the next expansion comes out.
    First you pull whatever you see, 5 mobs, 10 mobs, all the same.
    Then you reach level 95. Suddenly, every mob has a boatload of HP, and hits like a truck. So you pull 2 mobs, and you're dead.
    The scaling is also broken in a lot of places, AFAIK in certain game modes a level 10 does like 10 times the damage of a max level character. Imagine the fun when you (max level) get into a group with a level 10, who pulls the entire dungeon and survives (there are no walls in WoW dungeons).
    This is one of the (many) reasons I finally left that dysfunctional game for good.
    (3)

  9. #19
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,120
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    In RIFT you can choose which level you want to play as. You can set your level at any level between level 10 and 5 levels below your actual level (65 at 70). Plus you keep all your abilities.
    (0)
    Last edited by MsQi; 06-19-2025 at 09:32 PM.
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

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