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  1. #1
    Player
    Codyjt92's Avatar
    Join Date
    Oct 2024
    Posts
    8
    Character
    Cohdit Livastrum
    World
    Behemoth
    Main Class
    Fisher Lv 34

    Please Don't Ever Add Entire World Level Scaling

    Please Square-enix, I read a post about how yall feel the world has become too easy. Whatever you do!!! Do NOT add world level scaling. EVER! Don't do what other MMO's have done to balance the game in a cheap manor. Level scaling absolutely ruins the entire point of an MMO. To get better gear, and FEEL the power progression.
    (10)

  2. #2
    Player
    LilaIronman's Avatar
    Join Date
    Aug 2018
    Posts
    135
    Character
    Himeko Yurimura
    World
    Shiva
    Main Class
    Alchemist Lv 100
    WoW does it in terms of Timewalking no? which is a huge W and fun?
    If ff14 did world scaling or whatever, it wouldn't matter anyway as mobs dont reward you anything, put mob to sleep and move on ins faster than killing if in most cases anyway
    (3)

  3. #3
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    793
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    honestly what they need to do is like you have in OC and be able to activate a LV sync to the other player in the party.
    (0)

  4. #4
    Player
    Amarande's Avatar
    Join Date
    Nov 2014
    Posts
    244
    Character
    Miyako Aikawa
    World
    Goblin
    Main Class
    White Mage Lv 100
    I'm assuming by "world level scaling" that it'd be something like Bioware added in SWTOR's later life with the planets - IE, when you enter a zone you are force synced to close enough to its level in a manner similar to when you sync for FATEs?

    This seems like a lot of work to change very little. Mob farming, even the large kill counts for certain Hunt spawns, is of little hazard even at level (the ability to farm faster at higher levels is greatly limited by respawn rate, as anyone that's spawned Leucrotta can attest almost immediately upon getting to the Chimeras). Gathering might've become inconvenient in the past with the old gather stealth system, but with Sneak it'll still be a doddle.

    The main thing it would seem to affect would be the Hunt, in particular you'd be more likely to need to get help again for old A Ranks. (Whether it would affect trains or S Ranks much is questionable, as although it would limit small groups of hunt "snipers" when it comes to relayed marks, even at-level, these melt rapidly during busy hours: I still remember a Forecaster during prime time that didn't even have a chance to deliver a single Weather Channel, and I'm not sure if it was even 7.2 yet at the time, for that matter)
    (1)

  5. #5
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Codyjt92 View Post
    Level scaling absolutely ruins the entire point of an MMO. To get better gear, and FEEL the power progression.
    I feel like the immense jumps in power between levels is fundamentally harmful to a fun experience for many reasons. Truth be told I would do away with levels entirely, but if they have to stay, does the level cap damage amount need to be literally 10,000x or more the base level? We have such drastic differences in damage output that playing with friends of different levels or trying to interact with players in earlier zones can feel pointless. It may also contribute to stale content because it allows for the creation of "new" content that are exactly the same as past content but scaled to whatever new damage amount the player does. It's a way to mask the fact that you're doing the same exact thing with no meaningful change at all. Yes the numbers on screen are bigger, but if you hid that you couldn't tell the difference.
    (2)

  6. #6
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    678
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    So my main experience with world scaling is GW2 and ESO.

    ESO is bizarre, the whole game functionally works at max level (of 50), and the lower your real level is, you simply get a scaling bonus proportional to the difference, what this actually means is that you feel very little in the way of progression through the game, or at least I did, and in fact you can feel yourself getting weaker as you level and your bonus diminishes, making it extremely unfulfilling, it was by far the worst leveling experience I ever had.

    GW2 you always get scaled to map level, but you keep everything else, notably this doesn't do nearly as much to prevent max level players from demolishing low level zones, as they weren't balanced for someone in Ascended/Legendary gear and an espec, the primary reason this never becomes an issue is twofold, one is that there is very little interest for max level players in maps affected by this scaling so you never get a high density of incredibly powerful players for that content, the other is that this only truly affects core maps, which is to say what would be equivalent to ARR maps in XIV, after that, the max level stays at 80 and every zone operates at level 80, and instead the game focuses on more horizontal progression systems.

    Those two games have painted my view of world scaling rather negatively, especially ESO, I firmly believe it was the primary reason it failed to capture me in any capacity, I didn't even get to enjoy a feeling of watching numbers go higher.
    (1)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,259
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    They don't add zone scaling for that exact reason, really. They want gear progression to matter. They more specifically scaling specific pieces of content that they want to, such as FATEs, instead.

    I agree that gear progression matters, but it stops mattering once the expansion is over. We become so powerful that hunts cease to be the fun they once were at release, where their attacks 1 shot most players and left bodies everywhere. I don't propose zone scaling for this, but rather just having the hunts get a status effect that adjusts incoming/outgoing damage based on the level difference to the target. This way we don't have to press a sync button and it doesn't affect normal mobs that we still want to 1-shot.

    A common reason people will suggest zone scaling is so they can do the MSQ with friends, but because the MSQ is not a joint experience like many of SWTOR's cutscenes, it's not worth it for that reason anyway. MSQ is a solo experience and the best you can do is watch them stream it.
    (0)

  8. #8
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LilaIronman View Post
    WoW does it in terms of Timewalking no? which is a huge W and fun?


    monsters in the open world of WoW scale with the players level, which means when ever you get a level up, the monsters become stronger because your gear become worse relative to your level.
    (1)

  9. #9
    Player
    LilaIronman's Avatar
    Join Date
    Aug 2018
    Posts
    135
    Character
    Himeko Yurimura
    World
    Shiva
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Arohk View Post
    monsters in the open world of WoW scale with the players level, which means when ever you get a level up, the monsters become stronger because your gear become worse relative to your level.
    Yeah I dont see a problem with that tho but idk what op didnt specify
    (0)

  10. #10
    Player
    Darnath's Avatar
    Join Date
    Mar 2019
    Posts
    61
    Character
    Lennath Aoran
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Arohk View Post
    monsters in the open world of WoW scale with the players level, which means when ever you get a level up, the monsters become stronger because your gear become worse relative to your level.
    Not just that, but they also scale with your gear to a point. If you're "casually skilled" player and best gear you'll get is world quest / Normal mode raid / Mythic Dungeons, you'll barely feel a difference as the mobs will scale to your ilvl as well. If you're a well geared Mythic Raider / Mythic+ dungeoneer, world mobs would melt at your feet still.
    (0)

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