
Originally Posted by
Valence
I'd like some of those features yes.
I'd also like some actual UI on their part even though XIV has always been stuck twenty years in the past when it comes to ergonomics. I'd like to have a bestiary, where every time you fight a new monster and see its moves, or try things against it, it unveils what abilities it has and what it does resist against (stuns, sleep etc, because it frankly feels like shit to have a wiki page open on the side to keep tabs on what monsters do). And not only you'd access the full version in said bestiary, you'd also have a small interface above the monster that shows those resists in real time, only showing "?" when it's the first time you meet the mob, but then displaying the actual resists or weaknesses (please introduce weaknesses SE) once you have actually prodded the mob with your abilities.
-> Example: first time you meet a chimera, you can only see multiple ? ? ? above it because you have no idea what it does. You start hitting the mob, try a sleep, it has no effect, and suddenly one of the ? turns into an icon that says sleep resistant (it also gets added to the bestiary). Chimera casts Dragon's Voice, it also gets added to the bestiary under the chimera entry. Suddenly you hit with interrupt, and it shows an interrupt icon under vulnerabilities, which idk, makes the stun last twice as long, or actually deals damage, or triggers a slow, idk.