Results 1 to 10 of 21

Hybrid View

  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,018
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ThurinTurambar View Post
    I feel like generally if they adjusted some hp distribution and maybe mob damage from EO it would be sorta fine?
    Late telegraphs on lethal aoes are also not the best thing they came up with, but id take more animation telegraph like the crocodyle patrols raising up their arm for a cone etc.

    What i would really like to see is some creativity, bigger attention on the exploration part:
    -enviromental variables like acid puddles, maybe something akin to crystals in dzamael darkhold?
    -multiple exits that could boost a chance of certain floor enchantments - for example you open red exit early but it has higher chance for gloom, but you have to take it cuz blue exit is blocked by tresure room.
    -something like jump puzzle?
    -more run defining items, something similar to phantom job maybe? You find a shard that unlocks a decently useful power that lasts longer?
    -interesting rare spawns, something more engaging than dread beasts. Idk maybe once u find a fairy that gives you buff, but on other floor you are stalked by a dangerous elite mob?


    I would not be opposed to streamlining the more technical aspecs. Stuff like sustaining potions and ways of accquireing them, aetherpool and grips etc.
    The whole menu could be done better (why do i have to click 5 things to go in solo??) and the whole ordeal with save slots is tedious.
    I'd like some of those features yes.

    I'd also like some actual UI on their part even though XIV has always been stuck twenty years in the past when it comes to ergonomics. I'd like to have a bestiary, where every time you fight a new monster and see its moves, or try things against it, it unveils what abilities it has and what it does resist against (stuns, sleep etc, because it frankly feels like shit to have a wiki page open on the side to keep tabs on what monsters do). And not only you'd access the full version in said bestiary, you'd also have a small interface above the monster that shows those resists in real time, only showing "?" when it's the first time you meet the mob, but then displaying the actual resists or weaknesses (please introduce weaknesses SE) once you have actually prodded the mob with your abilities.

    -> Example: first time you meet a chimera, you can only see multiple ? ? ? above it because you have no idea what it does. You start hitting the mob, try a sleep, it has no effect, and suddenly one of the ? turns into an icon that says sleep resistant (it also gets added to the bestiary). Chimera casts Dragon's Voice, it also gets added to the bestiary under the chimera entry. Suddenly you hit with interrupt, and it shows an interrupt icon under vulnerabilities, which idk, makes the stun last twice as long, or actually deals damage, or triggers a slow, idk.
    (3)

  2. #2
    Player
    ThurinTurambar's Avatar
    Join Date
    Apr 2023
    Posts
    90
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Valence View Post
    I'd like some of those features yes.

    I'd also like some actual UI on their part even though XIV has always been stuck twenty years in the past when it comes to ergonomics. I'd like to have a bestiary, where every time you fight a new monster and see its moves, or try things against it, it unveils what abilities it has and what it does resist against (stuns, sleep etc, because it frankly feels like shit to have a wiki page open on the side to keep tabs on what monsters do). And not only you'd access the full version in said bestiary, you'd also have a small interface above the monster that shows those resists in real time, only showing "?" when it's the first time you meet the mob, but then displaying the actual resists or weaknesses (please introduce weaknesses SE) once you have actually prodded the mob with your abilities.

    -> Example: first time you meet a chimera, you can only see multiple ? ? ? above it because you have no idea what it does. You start hitting the mob, try a sleep, it has no effect, and suddenly one of the ? turns into an icon that says sleep resistant (it also gets added to the bestiary). Chimera casts Dragon's Voice, it also gets added to the bestiary under the chimera entry. Suddenly you hit with interrupt, and it shows an interrupt icon under vulnerabilities, which idk, makes the stun last twice as long, or actually deals damage, or triggers a slow, idk.
    tbh i love the bestiary idea, would be so nice to have the data in a neat ingame form and not rely on external websites when needing to check something. Would also incentivise you to play different jobs to 'collect them all', maybe with a little achievement for it. Could even have a neat title like "Biology Expert" or something similar.
    (4)