I feel like generally if they adjusted some hp distribution and maybe mob damage from EO it would be sorta fine?
Late telegraphs on lethal aoes are also not the best thing they came up with, but id take more animation telegraph like the crocodyle patrols raising up their arm for a cone etc.

What i would really like to see is some creativity, bigger attention on the exploration part:
-enviromental variables like acid puddles, maybe something akin to crystals in dzamael darkhold?
-multiple exits that could boost a chance of certain floor enchantments - for example you open red exit early but it has higher chance for gloom, but you have to take it cuz blue exit is blocked by tresure room.
-something like jump puzzle?
-more run defining items, something similar to phantom job maybe? You find a shard that unlocks a decently useful power that lasts longer?
-interesting rare spawns, something more engaging than dread beasts. Idk maybe once u find a fairy that gives you buff, but on other floor you are stalked by a dangerous elite mob?


I would not be opposed to streamlining the more technical aspecs. Stuff like sustaining potions and ways of accquireing them, aetherpool and grips etc.
The whole menu could be done better (why do i have to click 5 things to go in solo??) and the whole ordeal with save slots is tedious.