Quote Originally Posted by GainsGoblin View Post
Does anyone honestly like deep dungeons? They don't get any fun until very late (multiple hours in) and the fun ends if you make a single mistake, the same nonsense as Forked Tower where you have to put several hours aside and schedule a discord run in advance for a single pity pull. Leveling is just 21-30 spam despite having 100 floors, same for aetherpool leveling. Eureka Orthos was basically DOA content, people sometimes even forget it existed in Endwalker.

They don't need to be streamlined, they need a complete rework and they need to stop listening to the few content creators who run this content 24/7 for some unknown reason - the content is deader than disco
There is clearly enough people playing the content for SE to make another edition, so the comment about content being dead is bit funny.

Deep dungeons are not meant to be primarly leveling, thats a secondary effect.
People actually do find them fun, some just do it once for the fancy title, some stay for longer and do scoring or challenge runs.
While i agree that aetherpool is bit outdated and would use some rework, its not terrible either.

Also curious how you think devs should not listen to content creators, while biggest of them are also guide makers and are intimitely acquainted with how a new player feels about the deep dungeons as well as how veterans do.
Another thing is that there wasnt a single person suggesting the problematic changes that EO introduced.


Let me throw a curveball here:
Does anyone actually like savage/ultimate raiding? They stop being fun after 30 minutes of wiping and you only get something out of it (multiple hours in) after you perform flawlessly one time after many many wipes.