I never understood this tanks being uncomfortable with large pulls. If anyone should be uncomfortable it's the healer, the tank just pulls and pops a mit or two the rest is up to the healer (and dps).
I never understood this tanks being uncomfortable with large pulls. If anyone should be uncomfortable it's the healer, the tank just pulls and pops a mit or two the rest is up to the healer (and dps).
which they can do on lvls 1-50 (or fine, if GNB, 60-70). But like i say, once you get to SHB/EW/DT zones, no, you have had enough time to figure it outRespectfully, be the change you want to see. Newbie good-hearted tanks could have tankxiety and will try their best to not screw it up for the party, making them pull less out of need for safety.
Reassure them they can pull more, teach them that the standard is 2 packs (or wall to wall in later dungeons), make them feel comfortable trusting the healer.
Build their confidence so that they can start pulling more out of habit. If they have a successful run where they themselves decided to pull more and it worked it does 1000x more for them than being forced to play catch up with the group and then just consider it as getting lucky.
It is wild to me that people say SHB/EW/DT content is new players figuring it out so be nice to them. And, if they purchased a story skip, that is really on them too.
Fair enough. I had a Lapis Manalis run where we kept wiping to Galatea Magna who didn't know you could use Esuna to remove the Doom debuff. Had to teach them how to tell which debuffs can and can't be removed with Esuna. They had pleeeeeeeeenty of time to learn, but it's never to late to tell them anyway!which they can do on lvls 1-50 (or fine, if GNB, 60-70). But like i say, once you get to SHB/EW/DT zones, no, you have had enough time to figure it out
It is wild to me that people say SHB/EW/DT content is new players figuring it out so be nice to them. And, if they purchased a story skip, that is really on them too.![]()
Ima be honest. By the time you're almost in ew i'd expect you to know how to play the game. The game is hyper formulaic so if you know one dungeon you know them all. Two packs x2 into a boss with the occasional forced small pull. Watch a guide or something about how to tank but don't waste three peoples time and call them toxic. While their behavior isn't the best either yours is just as bad for refusing to play the game as designed. Not everyone wants to spend 40 minutes in a dungeon. If anything though you were failed by the forced babying of the community that isn't allowed to tell you how to fix those bad habits on threat of report.
Lol most of the time people won't to listen to you. Or worse, sometimes they may even report you for being "toxic". Unfortunately giving advice to people is borderline against TOS in this game because everyone is sensitive.Respectfully, be the change you want to see. Newbie good-hearted tanks could have tankxiety and will try their best to not screw it up for the party, making them pull less out of need for safety.
Reassure them they can pull more, teach them that the standard is 2 packs (or wall to wall in later dungeons), make them feel comfortable trusting the healer.
Build their confidence so that they can start pulling more out of habit. If they have a successful run where they themselves decided to pull more and it worked it does 1000x more for them than being forced to play catch up with the group and then just consider it as getting lucky.
But still there are people that just don't get it.
To the day I remember that Perfect Legend healer in Vanguard i guess. As soon as the dungeon started, they started running and pulled everything. When the tank was done typing "first time", the Perfect Legend had already died gracefully on the next wall.
You would think that with level 100 this guy should have learned the very basic fact not to pull while the tank is not even moving, but no.
Or maybe there is an achievement for the title Perfect Fool that I'm not aware of? In this case I stand corrected![]()
Sounds like we both agree that by the time you're at that content you should know how to play the game.But still there are people that just don't get it.
To the day I remember that Perfect Legend healer in Vanguard i guess. As soon as the dungeon started, they started running and pulled everything. When the tank was done typing "first time", the Perfect Legend had already died gracefully on the next wall.
You would think that with level 100 this guy should have learned the very basic fact not to pull while the tank is not even moving, but no.
Or maybe there is an achievement for the title Perfect Fool that I'm not aware of? In this case I stand corrected
On another note i'm glad that the triple dum dum btw players are still as bad at the game as always. There's a reason the meme exists lol.
Ho... This topic is pure elitism juice.
Majority of responses is "don't you DARE to disrespect my time being bad". The elitists that swear on someone sugarcoating as "giving incentives to get better".
Those that justify their bad habit of pulling everything, not even bringing to tank (he must know how to play tank by now and yada yada yada) and when he dies (I refuse myself to heal those, that's a waste of MP, it's better for me stay behind tank and when everything melts away start a vote kick on that guy who went Narnia) he have the audacity to blame healer and tank. It's always like that. Never is his fault. Impressive.
Congrats. If tanxiety exists, YOU ARE THE CAUSE.
When I tank, if DPS pull and die, its their fault.
After all, I'm *never* not attacking the tanks target. What were those DPS attacking, and why wasnt it the tanks target?
They have to learn what mits to use and when. I mean you don't just dump everything on the first set of things you pull. You learn what to match together with what, like putting Nebula with HoC and then next set a Rampart with Reprisal and maybe an Arm's Length if they're particularly spicy. Also how to effectively use your invuln when pulling so you weave that in as normal mitigation and not just an oh-crap button.
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