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  1. #151
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    468
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Yeonhee View Post
    Blocking yourself to the most profitable roulette because devs decided to do something stupid isn't really the answer here. Nonetheless, dungeons are designed to be speedrunned. SE gave up a while ago about making dungeon actually different and "kinda" interesting. 95% dungeons after ARR are pretty much two groups of mobs > wall > two groups of mobs > wall > boss x3. Even the bosses mechanics go from laughable to non-existant (Hello Endwalker). You cannot really blame players for wanting to get it done fast when even the devs gave up on dungeons and design them to be speedrunned.
    It's not blocking myself. That assumes I'm never going to touch it again. I just don't wanna touch it today (for example). So I won't do it.

    If I don't wanna play FFXIV I won't login. This shouldn't be a foreign concept lol. Calling the content "most profitable" and insisting you get it done as fast as possible means you've gas lit yourself into treating the game as a job. Most likely without even realizing it. Why work a job you're not getting paid for? That's just silly.
    (2)

  2. #152
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    About "speedrunning everything", I actually find doing things in an efficient and expedient manner is fun in itself, I actually love the 2nd boss from Meso specifically because of this, you are, intentionally or not, racing the other players, and I feel good about myself when I kill my Warden first.

    Honestly "if the game isn't built for speed, you shouldn't try to speed it" is sincerely a very pathetic take, and incredibly limiting to what games can be as an experience.
    (3)

  3. #153
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,062
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    Honestly "if the game isn't built for speed, you shouldn't try to speed it" is sincerely a very pathetic take, and incredibly limiting to what games can be as an experience.
    I'd also argue it is built for speed, just in a very restricted way because the devs are incredibly heavy handed with how they want you to do things.
    The ultimate factor to beat in even the highest content is the enrage timer, be too slow in killing the boss and no matter how well you do mechanics you will still die.

    Now why do we actually do wall-to-wall pulls? Yeah sure, it's because it makes the dungeon go faster. But why?
    A quick look at our AoE skills shows that at a certain amount of enemies (this can vary from job to job and ability to ability) they significantly outscale the potency of our single-target skills.
    And since you can only execute 1 Weaponskill/Spell per 2.5 seconds (baseline) and 1 oGCD per 0.6 seconds you obviously want to pick the strongest skill at every opportunity. If my only options are "do less damage" or "do more damage" why would I purposely choose the worse option?

    Dungeons in this game are so basic that navigation isn't a factor, survival might as well not be one, neither is synergy between enemies, the only remaining factor is the time limit.
    Now because this is content that is supposed to be beaten by everyone the timer is extremely generous, but the principle is pretty much the same, you want to do as much damage as possible every 2.5 seconds to ensure you beat it, since enemies need to die for you to progress.
    Which logically leads to pulling as much as you can to make your AoE skills deal their maximum potency and ultimately make things die faster than they ever could by just doing single-target attacks.

    If we reduced the dungeon timer from 90 minutes down to 15 minutes it would immediately go from "speedrunning" to "that's just what you do to beat the dungeon", and that's pretty much how all battle content functions the further you move up.
    (1)
    Last edited by Absurdity; 10-02-2025 at 02:56 AM.

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