This. Even if someones bad I respect them if they actually try. I can forgive wipes in dungeons because the healer died from not knowing the boss. I can forgive a tank that tries the spicy pull in shisui and dies causing a wipe. But this game does have a standard pull. If it didn't they wouldn't have reworked the fun arr dungeons into two pulls and a wall. Forcing three people into a slow run because you don't want to put in the effort to reach the minimum expected level is just lazy and toxic. Tanks that don't want to learn how to mitigate and pull small, healers that don't want to dps(the game is designed around healer dps participation), or dps that don't want to learn their rotations are all problems.


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