Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 76
  1. #1
    Player
    KrhisTia's Avatar
    Join Date
    Apr 2025
    Location
    Gridania
    Posts
    7
    Character
    K'rhis Tia
    World
    Goblin
    Main Class
    Botanist Lv 100

    New Player Etiquette

    This isn't a "OMFG NEWBIES BEHAVE" but a: Seasoned players chill out a bit.

    I'm not a newbie, but one of my partners is a long time Fiesta online vet, WOW vet etc -- He just started a couple months ago, and is now ALMOST in mid Endwalker (first half).

    For the most part, 7 times out of 10 - most people have been fairly chill. Mentors that sure aren't perfect, but a few that aren't perfect have at least attempted to be on their best behavior, and at least of course - mentor the sprout the best way they could.

    Weirdly enough my minor complaint isn't with mentors - we know a few of you don't always respect the Mentor rules - and that's like normal for XIV... As a trade mentor i've even been ABUSED PERSONALLY over having a trade crown because of that (sadly).

    It's with seasoned players that AREN'T a mentor.

    And no, it's not even with tanks.

    If you're a DPS with a new-ish tank that isn't as fast as you like, and your healer asks you to SLOW THE HECK DOWN? (And you're losing health faster than your fellow melee because you decided to tank the dungeon as a melee yourself?).

    Please slow down.
    Don't leave the dungeon, don't be rude - just slow down.

    These are just story dungeons, this isn't savage content. Totally valid if you don't like him not pulling wall to wall, but thats him - he's getting used to the mechanics and will start pulling more when he's used to mechanics.

    As someone who has been learning to tank themselves it's INCREDIBLY important we still give "STORY" space to those that are walking through things -- new jobs, new story - new content.

    I mean granted I don't expect the same treatment as a sprout since I have a level 100 GNB and i'm 81 on WAR... But I admit i'm not a great tank, i'm a DPS main with a strong side heal game.

    But dude, I request heavily: Please don't pull mobs before the tank unless you're going to BRING THEM TO THE TANK. I wasn't healing, this was Tower of Babil, and you literally in both sections before the first boss just sat there and pulled first.

    Maybe you're an amazing viper, ninja whatever -i'm not knocking you.
    But to whatever players still do this in story dungeons and then LEAVE after being politely told not to do the thing?

    Don't do that LOL.

    1. Tis just a game.
    2. No i don't pay your sub, but I can promise you this isn't a knock on your job skills
    3. Anyone who does this just don't.

    Gentle reminder to the crystal player base: JUST CHILL it's just a story dungeon.
    We're all level 100s grinding likely to get mentorship one way or another - You'll get there faster if we chill out and have fun while yes- taking the mechanics seriously...

    but mechanics aren't "I'm the tank." when you're a Melee DPS. You ain't got enough mitigations to survive. Even as a SAM main, I know i don't.
    (8)

  2. #2
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    410
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    Respectfully, if you are tanking post lvl 50.. pull more and get the dungeon over with. Simple as. I can give leeway to tanks at 50 and below. Above that? Nah, pull more and keep up the pace.
    (24)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,357
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KrhisTia View Post
    It's with seasoned players that AREN'T a mentor.
    Before we had the Mentor system, it was just seasoned players. The truth is that seasoned players in any MMMORPG I've ever played have often become overconfident, impatient and determined to do things the most efficient way, forgetting that new players don't want that. They want to be lost, take things slow, experience this new world and absorb it slowly and figure it out. But the seasoned players sometimes don't feel like doing that because they've seen it all before.
    As a trade mentor i've even been ABUSED PERSONALLY over having a trade crown because of that (sadly).
    While some people who have the trade crown are genuinely experts at crafting and gathering, it's mostly a common way for sprouts to stay in the Novice Network or to shortcut their way to mentor status. A good example of the sort of people who would pick it up are twitch viewers who will bring their twitch lingo into the Novice Network and it's obnoxious and disruptive.

    Moreover, what has bothered me in the past is seeing them answer battle-related questions that they don't actually know the answer to. Because they don't know the answer, they try to google it (which gives them an outdated or wrong answer) or they go and blindly quote The Balance or some other discord, rather than answering the question directly with knowledge they actually possess themselves.

    I always feel that when someone has got battle mentor status that, in the vast majority of cases, they actually have a lot of battle experience and got the status naturally, and the answers more often feel like they are from years of actual experience playing the game.

    So my guess is that it stems from people not appreciating the low requirements for trade mentor status.

    Personally, when I see trade mentors in duties I expect that they know things. Not necessarily the amount battle mentors do - there are going to be gaps in their experience. But usually wearing that is them trying to say they want you to expect more of them, to know some basic things, such as using tank cooldowns, how to heal, etc. Because while a few crafter/gatherer mains will use it, 99% of the time it's just battle players in disguise.
    If you're a DPS with a new-ish tank that isn't as fast as you like
    Didn't quite understand your specific example here. But I can tell you, as a tank main myself, that it has always been the case that seasoned players (whether they be healers or DPS) have either run ahead and pulled themselves, asked that more be pulled, randomly abandoned the duty when they noticed it was slow, or flat out insulted the tank at some point.

    Once I started doing big pulls, the complaints stopped. Never had them again in almost 10 years. No abandons, nothing. There was 1 person who complained that I did big pulls but they could handle healing them fine, and they were "concerned" about other people enduring my pulls rather than themselves. Yet, again, not a single other person has struggled with them nor expressed a problem with it.

    It doesn't always happen, and if I heal/DPS myself, I just roll with however the pulls are and let the tank choose what to do. But from experience this isn't the case 100% of the time, sadly, and you will find people even on these forums that won't agree with letting them experience it slowly their first time.

    The argument for experiencing it slowly has also diminished since Duty Support was added, because now you can do dungeons your first time with NPCs and take it slowly.
    (2)

  4. #4
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ChrysOCE View Post
    Respectfully, if you are tanking post lvl 50.. pull more and get the dungeon over with. Simple as. I can give leeway to tanks at 50 and below. Above that? Nah, pull more and keep up the pace.
    You can lvl up jobs without ever playing it (FL/beast tribes/WT per example). So using the LVL of the player is kind of a bad indicator.
    You're free to suggest to the new tank to pull more but if they don't feel comfortable doing it, does it hurt to respect their wishes? Doing single pulls vs doubles only really adds like 5 mins to the dungeon clear. Sure it's the millionth time you're doing it but it may be their first.

    Ultimately though, it's up to the group. Majority wins for wanting to go faster or not. If you can't stand it, you're free to leave the group.
    (14)

  5. #5
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    410
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    Then that is on the tank to understand their job. They have 50 levels to get used to their kit. 50 and below, I will give them all the time they want, let them set the pace and learn.

    Above 50? No, I expect them to start to understand their job, skills and role. If they are uncomfortable doing that, do duty support at early levels.

    Also, add to that, this example the OP is talking about Tower of Babil. Like, come on.
    (16)

  6. #6
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    410
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    And look, to be fair, if you are melee DPS and going to do this? I will also be expecting you to use your Arm's Length, Bloodbath and Second Wind.
    (9)

  7. #7
    Player
    yesnt's Avatar
    Join Date
    Oct 2024
    Posts
    272
    Character
    Giddy Moonshine
    World
    Sophia
    Main Class
    Bard Lv 55
    Quote Originally Posted by KrhisTia View Post
    Don't leave the dungeon [...] just slow down.
    Respectfully, everybody is entitled to do with their limited lifetime what they want. If you want to play really slow - ok, you can do that. But other people can also decide they don't want to participate in that and click the "Leave" button.
    (15)

  8. #8
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    981
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KrhisTia View Post
    Totally valid if you don't like him not pulling wall to wall, but thats him - he's getting used to the mechanics and will start pulling more when he's used to mechanics.
    Ignoring everything else I have a question:

    What trash pulls in dungeons actually have a mechanic beyond auto attacking and throwing an aoe MAYBE once a pull, sometimes? This is what causes wall pulls to be the norm. There's no mechanics to trash pulls, Tower of Babil is no exception.
    (10)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,357
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mesarthim View Post
    What trash pulls in dungeons actually have a mechanic beyond auto attacking and throwing an aoe MAYBE once a pull, sometimes? This is what causes wall pulls to be the norm. There's no mechanics to trash pulls, Tower of Babil is no exception.
    Shadowbringers dungeon trash has many casts that should be interrupted or stunned. Not doing this makes it significantly harder to heal. While it is possible to heal through, it's equally fair to say that the tank should have interrupted or stunned certain attacks. This was a gimmick they did throughout Shadowbringers to add sophistication for tanks, but of course they wanted to continually dumb it down into Endwalker.
    (2)

  10. #10
    Player
    NovaStella's Avatar
    Join Date
    Aug 2023
    Location
    Ul'dah
    Posts
    24
    Character
    Nova Stella
    World
    Faerie
    Main Class
    Black Mage Lv 100
    You lost me at "don't leave the dungeon". You can't hold people captive to your playstyle. If you want to play in a way other people don't? They can leave. They don't have to do what you say because you're new or inexperienced.
    (10)

Page 1 of 8 1 2 3 ... LastLast