The way Yoshida put it was, they had limited resources because they are not just working on FF14 but also on other games, and they couldn't implement both the normal and hard versions. So they picked the hard version. After that, don't know what to tell you.
It was, but the only real reason here is because in Eureka the whole... Field exploration thing was still in development.
There is actually literally nobody that likes this format, and it makes it even more bizarre that between the system of BA (which was 6 years ago), and the system of DRS, they elected to go with a system more akin to the former rather than the latter.
Literally, nobody likes it.
At the time of the LL there had supposedly been only 400 clears, including reclears, of Forked Tower. It boggles the mind why they would choose something that is cleared less and seen by even less people rather than something accessible that a lot more players could try. Does making it harder and take longer for a small subset of players seem more beneficial than giving a wider variety of players a chance to see the content?
There's some mystery metric they're using here that I cannot comprehend and I really wanna know what it is. I'm enjoying progging in Forked Tower and I look forward to getting a clear but I know I'd prefer more people being able to experience it without all the stress. Just a simple removal of the stupid raise restriction would significantly increase retention rate I think.
The bridge encounter being so oppressive and easy to wipe to if 1 or 2 out of the 48 players isn't on the ball is ridiculous. But that's every fight in FT, especially boss 2. Wiping on the bridge, getting a forced respawn and then a level down? It doesn't take a genius to see why it would dishearten people and make them not want to keep trying. I agree with the mean-spirited nature. Getting slapped with a level down, as easy as it is to get back up to 20, is just that little cherry on top of the downtrodden feeling of a wipe.Also you can’t do the Chemist rez chain on the Bridge encounter so if you wipe there you are cooled… Fight difficulty isn’t the big issue it’s how mean-spirited it feels not being able to retry from start should you fail, whereas you can retry endlessly in Savage and Ultimate…
Last edited by SeriousPan; 06-23-2025 at 10:43 AM.
Yeah that's mental...well I'm not likely to play it then I don't wanna get in people's way. Still don't think randoms or casuals should be treated like crap if they go in tho it's not their fault either it's square lumping it all together.It was, but the only real reason here is because in Eureka the whole... Field exploration thing was still in development.
There is actually literally nobody that likes this format, and it makes it even more bizarre that between the system of BA (which was 6 years ago), and the system of DRS, they elected to go with a system more akin to the former rather than the latter.
Literally, nobody likes it.
It's just misdirected aggression, really...
But for better or worse, I seriously hope this is a wake-up call to even a fraction of their decision making, because they are literally the architects of this mess.
Even if they didn't remove the raise restriction, they could at least make it so you can respawn at the start of the tower until your raise stacks run out, that alone would already make progging less annoying and stressful for groups of randoms.I'm enjoying progging in Forked Tower and I look forward to getting a clear but I know I'd prefer more people being able to experience it without all the stress. Just a simple removal of the stupid raise restriction would significantly increase retention rate I think.
Agreed completely, any of these two changes would help a lot.
This is why I’d never want to play Phantom Bard in FT, the pressure on them to stun their six Idols with the proper timing is immense and if you stun any of them too early they will just instantly cast Ancient Aero III after the stun runs out and promptly end you, you even see craziness where it’s not the P Bard’s fault where the Idols won’t all be pulled at the same time so their casts are staggered making the timing of Romeo’s Ballad even more awkward (potentially unwinnable if the first Idols to cast finish before the last ones to cast start) or the other side pulls too early and then their P Bard Romeo’s and stuns your Idols too early basically dooming you at that point…
The bridge encounter being so oppressive and easy to wipe to if 1 or 2 out of the 48 players isn't on the ball is ridiculous. But that's every fight in FT, especially boss 2. Wiping on the bridge, getting a forced respawn and then a level down? It doesn't take a genius to see why it would dishearten people and make them not want to keep trying. I agree with the mean-spirited nature. Getting slapped with a level down, as easy as it is to get back up to 20, is just that little cherry on top of the downtrodden feeling of a wipe.
Honestly if the Idols just did massive raidwide damage if you failed a stun it would be fairer, they are single-handedly the worst aspect of FT, Boss 2 Fire Towers can be cruel but these guys are just merciless, one mistake and they pack you up and boot you out to OC…
What also doesn't help is that you are close to a mega trap with those idols as well.
Ultimately, there are just too many variables and failure points for FT to be reliably pugged, especially if you're going for the 100 clear achievement. It also doesn't help that no help is really coming until 7.4 with the new phantom jobs, most likely in 7.45 which would be 8 months from now.
Another example is the good old monk incident on the bridge right here https://x.com/mitsurugi137/status/19...L8T65X6hA&s=19
I think what people also fail to realise here is the intent. Will I report someone for not rezzing me after a CE because they're rushing to their next fate? Or if they don't res me if I happen to die in a hunt train? Of course not. Unless they explicitly tell me "lol haha I could raise you but I wont" (Which the premades have done here btw).I'm pretty sure you'll find plenty of GMs who will view being in the same instance as qualifying as "the same group."
I'd say there's a qualitative difference between an instanced dungeon which can be failed and open world content, but as Kaurhz notes the ToS allow some room for interpretation.
It's the same sort of issue we have in Frontline in defining "lethargic play."
Its the intent that matters. If you explicitly tell someone "We will let you die and not rez you" and then follow through with that then that is malicious intent, regardless of if they are in your group/party/alliance/discord whatever. That is the main point. There is a very clear malicious intent there and it seems like all the hardcore andys forgot that little nuance. And as far as I am concerned that is a clear violation against the ToS, but I know the discord apologists won't agree with that and that is fine.
But yeah lets keep saying "uuuh theyre not in my group so they can get shafted", that will surely help mend the rift that is widening between the playerbase by the day and will surely drive people in droves to the very welcoming discords (that told them to get shafted and called them antisocial jerks and leeches). And I am sure the GMs will happily agree with you considering the LL. But that still won't stop the people you have griefed from reporting you![]()
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