@Themarvin: It literally is above EX difficulty? Have you even been in there?
@Themarvin: It literally is above EX difficulty? Have you even been in there?
As little as the content has been played, it is BS... as for SE messing it up is another story, but this more that get in on this content this better, as for the difficulty, it will go down rather quick.
The only difficulty here is getting a game going, and that is what people is crying about and create bs behavior like this.
The two closest equivalents in BA and DRS went down in difficulty because of factors added to the zones later on or discovered later, like people clearing BA being able to give everyone cloaks and osodes and run elemental armour or things like rays and flare star for DRS
Forked gear gives you almost no extra power, if jobs came out that powercrept forked as hard as something like flare star did to DRS it would make the current phantom jobs completely useless as they are mostly underpowered as it is and all this can only start happening in 7.45 at the earliest when we get new phantom jobs
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Hello! I thought I would reply to clear up some misconceptions and untruths from the OP - seeing as I have been mentioned by name despite being a Healer in this run and not directly part of their qualms.
Firstly, the OP did not post screenshots of "insults" and "harassments" because they do not exist. They did not happen. Before the run, when it was clear there were two players sniping, I politely asked if they'd be willing to not do so, and if they wanted to anyway, that's fine, it's their right, but we will treat them as solo players. Once they got into the run and two players who had been waiting had to spectate, they did not reply to our message, nor show any indication of interest in joining us or recieving callouts. They remained mute, and ignored us. Again, fine - we left them to their own devices.
They claim that they were "intentionally killed by a tank buster" in the second boss. So for those who haven't done the encounter, let me explain how that tank buster works. There are 3 bosses, and 3 large cleaves - these are to be aimed outwards, and the group would stack on the inside to give them space. When the tank buster went off, the OP is standing on the outside of the boss, and got hit by the cleave. It was their own fault. As an aside, OP was on tank - they would have been fine standing in front of the boss for that cleave, had they popped a cooldown.
The OP's friend died to the next mechanic - one where you must cleanse your own color debuffs by standing in specific positions. They failed the mechanic and died. Both their deaths are due to their own mechanical failures.
We did not raise them, and I do not feel bad for not doing so. They showed no inclination to join the run and participate in any way, and they had no idea how to deal with the second boss' mechanics. The Bridge encounter, which directly follows, is very easy to wipe if players aren't extremely careful of trap placements and positioning. We had already experienced a near miss after the first boss where the OP nearly killed a number us to running through trap infested zone. We did not trust them.
Whatever your personal feelings are on whether the Forked Tower is equivalent to Duty Finder content or not is irrelevent. The fact remains that in the vast majority of cases, BA, DRS and FT are cleared by pre-mades with callout assistance. These players were not harassed, bullied and insulted - they joined a collaborative run, decided to not collaborate, died on their own and decided to play the victim because they saw that I was a content creator. I was not streaming this run, after politely requesting they not snipe beforehand I said nothing to them and didn't interact with them, and yet I am mentioned by name as an attempt to garner sympathy.
You are not victims to some big mean organised run attempting to ruin your day. You just didn't like the way an interaction played out, and decided to embellish it to rile up emotion. Good luck in the future.
And this proves this content was never designed for the general playerbase. It is gatekeeped for pre-made groups on discord. If content can't be completed by the playerbase with the IN-GAME tools available. It should simply not exist. Period. And if it is solely designed for pre-made and well coordinated groups, it should be completely inaccessible by random players. Period.
"The worst foe lies within the self."
It's a concern to share with the developers, yes. The entry system does not fit the content.
As expected, OP is just an asshole
You are very brave for posting this, but I wish you did so sooner, because the temperature regarding this content is very high right now.
I really don't think people actually care what really happened, or the perspective/rationale from a collective seeking out the best result for the most amount of people in their raid.
You're going to get a lot of hate for who you are and the decisions that were made, honestly.
I understand exactly why you did what you did, and I agree with you even, I would have made the same choice for the sake of the 45 other people that night, but no one should have had to be put in that position in the first place, the random, or the premade. That's the crucial flaw, the crux, that takes precedence over every single interpersonal squabble.
People will boil this down to discords vs randoms, or elitists vs casuals, when in actuality, it's a failure of the game design that enabled this to even happen at all, and is another mask-off moment for the game state at large.
How anyone at SE thought this was going to be acceptable, or a positive community moment, all of us coming together, is beyond me. You have to TRY to make things this hostile.
Apparently, the jobs are this braindead in order to cater to raiders. It's an inherent design conflict, and one that pits the classical MMO/RPG folks (that enjoy a large board of character abilities) and the action gamers (whose pace is honestly in fact better suited to simplistic d-pad/QERT style character ability sets) at impossible sixes-and-sevens to one another.
It's a problem I saw coming many many years ago - in fact, honestly, before the modern MMO explosion (back before WoW, when "MMOs" meant things like EverQuest and FFXI that were still fairly niche, hardcore-leaning games, even), when RPGs started becoming more "actiony."
And seeing games like KH and later PS2 RPGs, I literally stopped and thought to myself how is this even going to work in the future? You barely had time to get through the menus back in FFX-2 before the boss murdered you if you used active mode. .hack had to pause things while you went through the menus (ludicrously unrealistic for an MMO-sim in retrospect), etc. So how can you possibly keep up fast action gameplay without stripping down actions to the point that they can all be easily fit into limited instantly ready buttons? (Which MMO action bars and hotkeying show time and again is an ever increasingly strained affair ...)
Something had to give.
And booking up used to be a lot more effective even for us lower echelon gamers. Now the reaction times and small cues involved are getting to the point where we're nearly shouldered out altogether (I keep wondering when it tips so being able to succeed is going to come down to a high end PC, being able to live in a tony West Coast neighborhood, and/or natural athletics style talent more than teachable skill ...)
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