Interested to what will be said, copium that they will actually have changes to either. (I don't expect much from CE until next version) This just proves to me though that the JP playerbase made a big enough stink about it.
The fact the tank intentionally killed the OP is the really messed up part, and that player should at least be suspended.
The OP got past the first boss without dying, so clearly they were putting in the effort. Saying "You won't be able to progress" and then PKing them so they can't even try is just shameful.
It isn't if you know how much effort goes into organizing the runs, and how much time it takes to get into the same instance, with mechanics inside where one player who doesn't know what they're doing can wipe everyone. Tank aiming a buster on the liability to remove them, especially when they refuse to communicate with the community holding the run is taking into consideration the time of the other 40+ players in there.The fact the tank intentionally killed the OP is the really messed up part, and that player should at least be suspended.
The OP got past the first boss without dying, so clearly they were putting in the effort. Saying "You won't be able to progress" and then PKing them so they can't even try is just shameful.
Again this isn't to blame either side, although the post itself from the OP as I stated before comes off as disingenuous and slanderous given my experience of people who come onto these forums to post about other players being in the wrong, and the way his screenshot looks, and the fact all the names were completely uncensored before they edited the post, but the fault of whichever dev greenlit the system to enter the raid.
This behavior is evil.
Done exactly like a bullying. If you support them, you are their minion.
No premades then, it would be the better approach and yes those people are very wrong at what they are doing and you should report each one of them.
You may as well ban pre-mades from entering savage content at that point
Sorry guys PF only and someone at a wildly different prog point with different expectations can join at any time
that is entire bs... Forked Tower is not even supposed to be in that direction, or for that sake that hard, and you are crazy about if it all is supposed to have being seen some dork with a mic making a video about the mechanics for this.
It is not Ex or Savage Content.
Forked 100% is extreme at the least, it requires a lot of coordination, one persons mistake can kill the entire raid, you need to organise minimum numbers of particular jobs and there is alot of coordinated movementthat is entire bs... Forked Tower is not even supposed to be in that direction, or for that sake that hard, and you are crazy about if it all is supposed to have being seen some dork with a mic making a video about the mechanics for this.
It is not Ex or Savage Content.
This is mostly closely aligned to launch DRS which is generally agreed as ranging from a medium extreme to an easy savage depending on which particular boss you are discussing
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
If SE restricts the ability to rez, it's typically because they intended it to be challenging content in the way that BA or DRS is. They wouldn't do that if it was intended to be CLL or Dalriada level difficulty. We have enough precedent to say at least that.
But of course, the entry methods don't make sense for an organized high-end group. They make sense if it's like CLL or Dalriada. But it's not CLL or Dalriada because a bunch of randoms are almost certainly going to just wipe.
In order to make it work for a bunch of randoms, the design has to account for a certain percentage of the raid to be clueless players that have no idea what they are doing and no idea how to play. CLL achieved this by having 8 people who knew what they were doing fight one boss, and the rest wipe repeatedly to a boss where dying didn't matter that much.
played MMO's where only one revive was possible per attempt even in normal mode in raids, this is nothing and I believe that Chemist Can revive x amount of times and it is out.If SE restricts the ability to rez, it's typically because they intended it to be challenging content in the way that BA or DRS is. They wouldn't do that if it was intended to be CLL or Dalriada level difficulty. We have enough precedent to say at least that.
But of course, the entry methods don't make sense for an organized high-end group. They make sense if it's like CLL or Dalriada. But it's not CLL or Dalriada because a bunch of randoms are almost certainly going to just wipe.
In order to make it work for a bunch of randoms, the design has to account for a certain percentage of the raid to be clueless players that have no idea what they are doing and no idea how to play. CLL achieved this by having 8 people who knew what they were doing fight one boss, and the rest wipe repeatedly to a boss where dying didn't matter that much.
The only actual difficulty in Forked Tower is it small windows when the place is open, and that is it.
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