It must also be why they adhere so hard to the current structure of the game, despite it becoming so blatantly stagnant. Everything new they try doesn't fit within their character progression or reward structure systems.
This exactly. I had no trouble raiding on PLD despite that it was hated and had eggs thrown at it. It was ridiculously defenseless against Alexander, but by the time I was up to it I had max ilvl gear so I just barely had the raw HP for it.
But it is true that they had to homogenize PLD to a certain degree for that very reason. They couldn't have it going into raids with many defenses that literally don't function against the boss ... (Sheltron, Bulwark, Rage of Halone which predated Reprisal - these were all physical defenses being used against magic damage, and the longest invuln CD) so here we are today where they are "homogenized".
its not a huge cone aoe its like any other aoe not hard to kill on player all the stack has to do is move away from them EZ you acting liking like killing a player is hard with out killing others stop with the lying
This is the tb in boss 2 which is a cone, not the tb in boss 1 which is a circle. If the tank tries to adjust because 1 person is near him he risks aiming the cone inside, killing 16 people fighting one of the other 3 bosses.
Casters are basically two different flavors of grief picks.
Are we progging? If yes, no-rez go away and bring the rezzer. If no, rezzer go away and bring the no-rez.
The pain and duality of black mage and red mage.
mch is probably more desired in 48 content, because it doesnt overcap everyone elses buff bars with songs etc
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