Quote Originally Posted by CidHeiral View Post
They wouldn't and that's bad design on SE's part. I haven't done FT yet but if it's anything like BA/DRS they're not particularly difficult, they just require planning and coordination, doubly so because of the raise restrictions. If SE wanted a bunch of randoms to just yolo into FT and succeed then they should have made a normal mode you get dumped into from the zone with whoever and then a savage mode you can queue into with a premade, similar to what they did with DRS. That or drop the raise restrictions so people can prog more freely.

Unique objectives that require certain phantom jobs would have actually been a cool thing to do in the zone itself to break up the glorified hunt train, but when you put that in a dungeon where one person making a mistake potentially zones everyone out with no chance for recovery that's just asking for players to become toxic.
It's reminiscent of something like chaotic, but the body checks and binary pass/fail mechanics combined with the raise restriction(and no reraise/sacrifice to allow for wiggle room) make it rough to say the least. It even does the same weird thing where it scales down to accommodate a party that's too small to pass the first body check, which is one of the first mechanics of the first boss.