I like the Idea very much, I have always wanted a mix of Paladin and dragoon to have the combo Halone uses, Shield and Spear

Plus, just like in older FF games, having your character specialize on different areas makes the Payout feel great

As a side note, they already said a few times Necromancer is off the table because of its "evil" connotations of raising the dead

Quote Originally Posted by Reinhardt_Azureheim View Post
I would suggest the opposite - rather than having two jobs lead to one, it would overall be better (not ideal) to have one job fork into two specializations. This would prevent the Heavensward sub job issues and missing skills.
This has been something I have wished as well, having a Ranger version of Bard, or a Non-ninja version of Rogue (Thief in OC?), with the 2-for-1 leveling deal Summoner and Arcanist have

I would go as far as to say that if those jobs were Roulette-limited (no ult or savage) I would still be extremely happy. In a sea of stagnation what the game needs is some fresh ideas and trying out new things

Unfortunately with SE's track record, we can expect them to do nothing because developing costs money, and they are more worried about Making Foamstars 2 or something