Quote Originally Posted by ZaneNephus View Post
I have been thinking i know with the new occult patch they introduced classes such as Time mage, berserker, geomancer, oracle and etc. so I was thinking why not merge classes like Dark knight and Black mage to make Necromancer, Warrior and viper to Berserker, Astro and red mage to time mage, Geomancer would combine White mage with pictomancer but to unlock the ultimate skills make a pre-req to where you have to have the two classes at level cap to switch to the ultimate class kind of back to the original roots of having to level 2 classes to a certain level in order to unlock the advanced job classes
This would force players to level other jobs, just so they can have access to the new skills. Players would exclude someone for not having x or y skills. This has already happend in the past when we could take class skills and use them on other ones. I remember players excluding healers without swift cast.

I level them all and I like this idea, but SE is not going to do this.