Quote Originally Posted by ThurinTurambar View Post
Now that i've done a bit of paladin at lvl 60 in a solo scenario, i would suggest a bit of a change:
- Give sheltron a 100 potency regen, Holy Sheltron would still be a gigant upgrade, from 100 to 250, and base sheltron would become an actual good button.

Rest i feel is pretty good, but current situation is that its single target damage is not good, and has not enough self sustain for good aoe.
Ofc when healer is around its completely seperate situation. In PotD when paladin struggles for life in a pull, warrior would pull double the mobs and still be fine.

Of course im only talking about early level paladin, mentioned level 60, and devs probably wont care for things that arent endgame levels. It would still be nice to have tools of relatively same strength on similar levels between jobs.
I agree with giving sheltron a 100 potency regen (though id also include intervention with this, give it the same 100 potency regen until the upgrade at 82 it gets), Paladin lacks any form of sustain outside clemency early on and 100 potency regen isn't too a lot but enough that its noticeable.

Though I'd personally want magic attacks way eariler (such as a early version of holy spirit) because Paladin feels a bit empty and not like a "Paladin" until later without magic attacks.