Quote Originally Posted by Mitzahel View Post

Shield Lob: Give some Aoe Effect to pull multiple mobs at the same time in dungeons.

Cover: Very bad and unused skill, please remove.

Intervention: Same things as Cover.

Holy Spirit: Rework this skill to actually give some nice effects on it. The visual effect on my view is pretty bad and don't reminiscent at all the concept of the “Holy Spirit”. My suggestion is to change it to a close range sword skill with effects of white doves with white and orange glows fire, reminiscent of the Christian spiritual manifestations of the spirit around fire. Give some nice potency also, you can also keep the combo with the royal authority and have the skill be a nice finish move.

Clemency: Reduce the cost of MP and give us a regen HP over time effect.

Intervene: Add another maximum change for 3 and give and add another effect to it to compensate for the removal of the Cover and Intervention skills like: "When used on an ally, it rushes over them defending against incoming damage, giving a shield that mitigates 10% of the damage dealt as a barrier."

Requiescat: Need a visual update asap.

Holy Circle: Same thins as Holy Spirit skill. Reword to AoE effect and actually give us some fire and white doves effects on it.
Shield lob - Not terrible but it doesn't really serve a purpose like it does in wow given how dungeon pulls are done.
Cover - You've never pressed that to save someone whose low hp have you? If I go two days without doing a clutch cover to prevent a healer or dps from dying im doing my class wrong.
Intervention - Same as above. You will probably get more class satisfaction if you play the class like a group support tank.
Holy Spirit - I'd rather not waste resources on an unnecessary graphics update when healers could use the money to rework. Holy spirit not being attached to your combo lets you move it to keep uptime when you have to spend time away from the boss. Your suggestion dumbs down the class.
Clemency - Damage or heals bud. Pick your poison. Its a balance decision. One that I fully support.
Intervene - Given the existence of positionals your suggestion is take away the good mits that already accomplish this to instead grief your melees and also provide a worse version. Instead it would be more interesting if there were mechs like wow where its a cone hit where the person closest to the boss takes the lions share of the damage. IE an actual tank protects party mech. Might give wings some more thematic use.
Requiescat - Same as Holy spirit. Waste of resources
Holy Circle - Same as holy spirit. I will however state that two buttons that do the exact same thing but ones single target and the others aoe is dumb. SE could consolidate them into one cast on target aoe and nothing would be lost gameplay wise. Only one button saved.
PLD doesn't need two more damage skills.