Way to completely remove the last shred of reason to ever play a healerHere is a very controversial idea that imo would make tank/healer gameplay more interesting:
Make dungeons require only 1 of tank/healer, not tank + healer. Option for standard comp should still exist ofc.
Healers can solo many dungeon pulls and bosses, same with tanks. To the point that some skills feel like overkill.
So why gatekeep dungeons behind strict rules when dps queues are multiple times bigger than tank/heal queues?
While some things like tankbusters might have to be tweaked for this, it would allow for more niche skills like CC and self defensives to be useful. Crazy thing to say, CC skills being niche lmao
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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