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  1. #1
    Player
    ThurinTurambar's Avatar
    Join Date
    Apr 2023
    Posts
    108
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100
    Here is a very controversial idea that imo would make tank/healer gameplay more interesting:
    Make dungeons require only 1 of tank/healer, not tank + healer. Option for standard comp should still exist ofc.

    Healers can solo many dungeon pulls and bosses, same with tanks. To the point that some skills feel like overkill.
    So why gatekeep dungeons behind strict rules when dps queues are multiple times bigger than tank/heal queues?

    While some things like tankbusters might have to be tweaked for this, it would allow for more niche skills like CC and self defensives to be useful. Crazy thing to say, CC skills being niche lmao
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,652
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ThurinTurambar View Post
    Here is a very controversial idea that imo would make tank/healer gameplay more interesting:
    Make dungeons require only 1 of tank/healer, not tank + healer. Option for standard comp should still exist ofc.

    Healers can solo many dungeon pulls and bosses, same with tanks. To the point that some skills feel like overkill.
    So why gatekeep dungeons behind strict rules when dps queues are multiple times bigger than tank/heal queues?

    While some things like tankbusters might have to be tweaked for this, it would allow for more niche skills like CC and self defensives to be useful. Crazy thing to say, CC skills being niche lmao
    Way to completely remove the last shred of reason to ever play a healer
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ThurinTurambar View Post
    Here is a very controversial idea that imo would make tank/healer gameplay more interesting:
    Make dungeons require only 1 of tank/healer, not tank + healer. Option for standard comp should still exist ofc.

    Healers can solo many dungeon pulls and bosses, same with tanks. To the point that some skills feel like overkill.
    So why gatekeep dungeons behind strict rules when dps queues are multiple times bigger than tank/heal queues?

    While some things like tankbusters might have to be tweaked for this, it would allow for more niche skills like CC and self defensives to be useful. Crazy thing to say, CC skills being niche lmao
    How exactly does this relate to this thread?

    Also no tanks should just have less survivability and healers should have less healing bloat, dungeons should let us pull more and bosses should hit harder, changing these aspects so both a tank and a healer is needed should at the very least be the goal, it shouldn't be meta for tanks (or healers if the roles were reversed) to solo content with 3 dps.
    (0)