Cover doesn't need to be removed it just needs to become a role action that tanks actually should have to use. Intervention feels low impact early levels, but it's mitigation is actually really nice to have when your a off tank. Later on it becomes a even better skill, though merging it with holy sheltron is something I've often suggested

I like the idea of dashing to allies but doesn't need any sort of shield, Clemency doesn't really need a regen, Idm a MP buff but more for the fact 4000Mp in level 60 content is way too much, 2000Mp standard is fine as it's a emergency skill (usually used to save a ally before a raid wide or if healers are downed) not a skill you'll be always pressing for sustain.

Quote Originally Posted by Supersnow845 View Post
Even then that’s a pretty big reduction of one of the big niches PLD has (being able to intervene a friend then HS yourself if you have 100 gauge)
You can do this pretty easily, by making the cooldown recast around 2s (as 1s would cause double tapping). Intervention is a nothing skill that serves the same purpose of being holy sheltron for a friend. I will also include that I don't really like the stacked mitigation effect 10% + 10% I feel like it could just be a 15% that lasts 8s to be honest (this applies to other tanks too).