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  1. #61
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,294
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I suspect it's done so that tanks don't all feel the same, at least until you hit max-level.
    (0)

  2. #62
    Player
    nostalgiaday's Avatar
    Join Date
    Jul 2025
    Posts
    2
    Character
    Reines El-melloi
    World
    Tonberry
    Main Class
    Paladin Lv 100
    All the things you mentioned just indicates you never play paladin in any hard content
    (2)

  3. #63
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by nostalgiaday View Post
    All the things you mentioned just indicates you never play paladin in any hard content
    even in normal they can be useful but I just think he play with people he knows and they knows what they are doing
    (2)

  4. #64
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    354
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Found out today while FATE farming for my last demiatma that Shield Bash breaks your 123 combo. Extremely minor, but feels like it's something they overlooked when they made most combos uninterruptible.
    (5)

  5. #65
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,294
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Emitans View Post
    Found out today while FATE farming for my last demiatma that Shield Bash breaks your 123 combo. Extremely minor, but feels like it's something they overlooked when they made most combos uninterruptible.
    Yeah although I will say I don't think that change was a good one, I'd prefer it reverted (not just for tanks, as a general thing, especially now that we have casters with combos and its not universally applied there either, like PCT combos don't break but RDM ones do).

    That in turn would allow combo-breaking actions to be much stronger, and in fact have momentary opportunistic value that exceeds the combo breaking in value. Which in turn breaks static rotation plans, as the combos don't complete reliably, leading to unstable MP regeneration and resource generation.

    Would be a huge rebalancing of a ton of skills of course, so super-unlikely to happen. But eh...
    (0)

  6. #66
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If you make it strong enough to be valuable even in interrupting a well-progressed combo, wouldn't it just get spammed?

    Otherwise, scale it to the number of combo steps, as of it were a variable combo-finisher.
    (1)

  7. #67
    Player
    TakumiHarada's Avatar
    Join Date
    Sep 2018
    Posts
    147
    Character
    Fukudo Daisho
    World
    Kujata
    Main Class
    Conjurer Lv 54
    This forum needs a dislike button simply for this single post.
    (1)

  8. #68
    Player
    Grimforth's Avatar
    Join Date
    Aug 2025
    Posts
    119
    Character
    Magnadeus Fenrir
    World
    Seraph
    Main Class
    Reaper Lv 80
    Why would you want to 2 skills meant to protect party members? i don't understand the logic here.
    (0)

  9. 08-07-2025 03:11 AM

  10. #69
    Player
    Grimforth's Avatar
    Join Date
    Aug 2025
    Posts
    119
    Character
    Magnadeus Fenrir
    World
    Seraph
    Main Class
    Reaper Lv 80
    Quote Originally Posted by TakumiHarada View Post
    This forum needs a dislike button simply for this single post.
    Let's not turn this place into Reddit.
    (0)

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