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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    [...]
    "I mean, they pointed out when they added the trait that it was a stopgap measure until they could get the transferred damage to be mitigatable at both ends" - if this was truly the case and they actually had done that, I'd have been completely okay with it - but unless this has gone completely unnoticed for now 2.5 expansions since 5.0, this has not become the case. This I can perceive when I use things like HP shields (TBN) on myself and a Paladin covers me, it will fail to soak up the shield at all. It would also be incredibly weird to use given the presence of XYZ vulnerability up debuffs or debuffs granted from taking damage, depending on how the application of said debuff is coded.

    Blocks were relevant for all OT-related buster things, which included but obviously wasn't limited to using Cover on your MT and absolutely dropping various single-busters down the bin with Cover + Sheltron + whatever you chose extra at the time. Technically if playing optimally (damage wise) you may have wanted to have the Paladin get enmity when possible anyhow for shield swipes every 15s and swap around to make use of Cover's mitigation as planned/desired. Short story - blocks were hella powerful.

    As for "If you can't not be in it, damage can, well, assume that you'll be in it." - well this is sort of the thing, if you strictly speak for Stormblood and below, yes this is truly the case and it is a net positive. Shadowbringers onwards, the damage intake essentially is like you were in Sword Oath in Stormblood as a baseline, despite the trait - because that's how they balanced it, sorta. With Endwalker's mitigation adjustments and additions (Holy Sheltron + Re-addition of Bulwark, attack spell healing), this became less of an issue thankfully, but Shadowbringers felt dreadful at times because of this.
    (1)

  2. #2
    Player
    Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    269
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Current PLD is perfect.
    (2)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,074
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Brandr View Post
    Current PLD is perfect.
    Couldn't disagree more with this statement.

    now 6.2 paladin was close to perfect
    (4)

  4. #4
    Player
    Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    269
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post
    Couldn't disagree more with this statement.

    now 6.2 paladin was close to perfect
    True. 7.x PLD is perfection!
    (4)

  5. #5
    Player
    ThurinTurambar's Avatar
    Join Date
    Apr 2023
    Posts
    132
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100
    Now that i've done a bit of paladin at lvl 60 in a solo scenario, i would suggest a bit of a change:
    - Give sheltron a 100 potency regen, Holy Sheltron would still be a gigant upgrade, from 100 to 250, and base sheltron would become an actual good button.

    Rest i feel is pretty good, but current situation is that its single target damage is not good, and has not enough self sustain for good aoe.
    Ofc when healer is around its completely seperate situation. In PotD when paladin struggles for life in a pull, warrior would pull double the mobs and still be fine.

    Of course im only talking about early level paladin, mentioned level 60, and devs probably wont care for things that arent endgame levels. It would still be nice to have tools of relatively same strength on similar levels between jobs.
    (0)
    Last edited by ThurinTurambar; 07-16-2025 at 09:59 PM.

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,074
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ThurinTurambar View Post
    Now that i've done a bit of paladin at lvl 60 in a solo scenario, i would suggest a bit of a change:
    - Give sheltron a 100 potency regen, Holy Sheltron would still be a gigant upgrade, from 100 to 250, and base sheltron would become an actual good button.

    Rest i feel is pretty good, but current situation is that its single target damage is not good, and has not enough self sustain for good aoe.
    Ofc when healer is around its completely seperate situation. In PotD when paladin struggles for life in a pull, warrior would pull double the mobs and still be fine.

    Of course im only talking about early level paladin, mentioned level 60, and devs probably wont care for things that arent endgame levels. It would still be nice to have tools of relatively same strength on similar levels between jobs.
    I agree with giving sheltron a 100 potency regen (though id also include intervention with this, give it the same 100 potency regen until the upgrade at 82 it gets), Paladin lacks any form of sustain outside clemency early on and 100 potency regen isn't too a lot but enough that its noticeable.

    Though I'd personally want magic attacks way eariler (such as a early version of holy spirit) because Paladin feels a bit empty and not like a "Paladin" until later without magic attacks.
    (1)

  7. #7
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    WAR and GNB are allowed to have some of their core abilities as early as ARR, don't see why PLD and DRK can't get the same treatment with early Holy Spirit and BloodSpiller
    Sheltron could use a duration buff too alongside the added regen, 4 seconds of mitigation isn't a whole lot when compared to Camouflage and Dark Mind

    (why is Camo a lv 6 skill anyway? what do we gotta do to get Dark Mind and Bulwark that early??)
    (2)

  8. #8
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,439
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I suspect it's done so that tanks don't all feel the same, at least until you hit max-level.
    (0)

  9. #9
    Player
    nostalgiaday's Avatar
    Join Date
    Jul 2025
    Posts
    2
    Character
    Reines El-melloi
    World
    Tonberry
    Main Class
    Paladin Lv 100
    All the things you mentioned just indicates you never play paladin in any hard content
    (2)

  10. #10
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by nostalgiaday View Post
    All the things you mentioned just indicates you never play paladin in any hard content
    even in normal they can be useful but I just think he play with people he knows and they knows what they are doing
    (2)

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