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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I would have just preferred that each job starts immediately with 2 actives (or skill replacements) and a toggle for a deeper bond (Knight sacrifices potency for mitigation and Enmity if a non-tank, or personal mitigation for shared/contributable mitigation if on tank already; Bard, for buff auras from normal actions; Monk, for greater self-buffs and passive gauge resource generation; etc).

    Let the levels thereafter just buff and adapt those original skills in chosen ways, except on Freelancer, which just gets more skill slots (through which to use almost any other phantom job's unlocked skill) as it's leveled but can only use the base version of each skill unless sacrificing a slot to take on its upgrade.

    Despite this, I do think it's closer to something decent than the item-bloated iterations of Logos/Lost actions, if only barely. Though I'd probably have preferred de-bloating Logos actions (no inventory consumption, no identifying from coffers, just looting spells directly to temporary currency highly limited consumable actions on one hand and, on the other, acquiring net-neutral Essences [just swaps this for that to allow for funny job-role combinations] that you can freely swap at sanctuaries) over doing something entirely new via Phantom jobs, especially if we don't see reiteration for gameplay interest in time for use in the new Deep Dungeon.
    (1)
    Last edited by Shurrikhan; 06-16-2025 at 06:34 AM.