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  1. #1
    Player
    Yamadronis's Avatar
    Join Date
    Aug 2016
    Posts
    17
    Character
    Ruru Liru
    World
    Excalibur
    Main Class
    Pictomancer Lv 100

    Phantom Jobs are a step in the right direction but need iteration.

    I personally feel like Phantom Jobs are one of the best things but also one of the worst things about occult crescent. Making them permanent fixtures that you don't have to repeatedly gather is an amazing improvement over logograms and lost actions. Farming those were the biggest barrier to participating in later content in Eureka and Bozja. It makes Phantom Jobs feel that much more desirable and impactful to recieve.

    Unfortunately, they do other things worse. They aren't as flexible, and several of them don't do enough to change the way you play and only show the majority of their value inside of Forked Tower, which is almost impossible for the general player base to enter, and even less likely for a PUG that does, meaning most players will not ge tthe opportunity to appreciate these jobs entire toolkits.

    Phantom jobs have the potential to be an amazing addition to the game, but they seem to be afraid to to be as outstandingly weird or powerful as older versions of this system, as well as afraid to step out of the box mechanically, they are, overwhelmingly, buffs, debuffs, or minor or expensive damage increases, of which only some few debuffs are usable in Critical Engagements. Much of what phantom jobs bring to the table is not interesting enough or not impactful enough to cause players to prefer them outside of forked tower, meaning the playerbase gravitates to the roles with damage based skills, or chemist, which would have been amazing had it not been a consumable based class. Rather than having consumables for Chemist and Samurai, Timed Consumables that enhance or alter certain aspects of phantom jobs would have been better options to encourage grinding, though that has the same problem as logograms and lost actions, it would be mitigated by the Jobs themselves already being permanent fixtures.

    Please, Square Enix, do not be afraid to go big and bold in extra content. It won't unbalance the rest of your game, have fun with it, iterate, be wild and crazy. Make this Field operation memorable just for how it plays. Oracle's ability to sacrifice a ton of HP for a powerful attack makes for a very interesting risk reward factor, making most classes have to really learn mechanics of a fight to find a window big enough to ensure safe access to Starfall. Make just the idea of getting to use a phantom job fun and engaging enough to make people want to come back to forays like this. The sheer joy of raising people en masse as chemist alone is some of the most fun I've ever had in XIV, despite its other flaws.
    (8)

  2. #2
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    643
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    I personally think outside of them being easy to use, it is extremely boring and uninspiring to have the phantom jobs currently as it is. There is no experimentation or change of pace as with the logograms of Eureka or Bozja that made them unique and fun to use. It seems they are afraid of things getting too powerful and have decided to tune down the system as a whole. What they should of done is improve the system they currently had and made it better but instead we got this system which feels kind of barebones.
    (6)

  3. #3
    Player
    RaionKansen's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    46
    Character
    Raion Kansen
    World
    Behemoth
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MitsukiKimura View Post
    I personally think outside of them being easy to use, it is extremely boring and uninspiring to have the phantom jobs currently as it is. There is no experimentation or change of pace as with the logograms of Eureka or Bozja that made them unique and fun to use. It seems they are afraid of things getting too powerful and have decided to tune down the system as a whole. What they should of done is improve the system they currently had and made it better but instead we got this system which feels kind of barebones.
    Man people really have rose-tinted glasses with Eureka and Bozja.
    None of the actions were interesting. It was just passives or buffs to do silly damage, which is pretty much what phantom jobs are. There were some niche actions in Eureka that you used to level grind, but that's it.
    (3)

  4. #4
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,176
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by RaionKansen View Post
    Man people really have rose-tinted glasses with Eureka and Bozja.
    None of the actions were interesting. It was just passives or buffs to do silly damage, which is pretty much what phantom jobs are. There were some niche actions in Eureka that you used to level grind, but that's it.
    The silly damage is the carrot, the stick is breakdancing and not hitting the boss or using your dashes as a gauge builder or using your mitigations on raidwides and praying that you don’t snag aggro or that the other 3 healers in your party who instantly activated an essence aren’t also all profane and so on. It’s about how the older iterations interacted with the kit and how insular the phantom subjobs are by comparison.
    (2)

  5. #5
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    643
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by RaionKansen View Post
    Man people really have rose-tinted glasses with Eureka and Bozja.
    None of the actions were interesting. It was just passives or buffs to do silly damage, which is pretty much what phantom jobs are. There were some niche actions in Eureka that you used to level grind, but that's it.
    Just silly damage? Far from it. Why don't you step into Bozja and take a look at the lost actions one more time.
    (4)

  6. #6
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RaionKansen View Post
    Man people really have rose-tinted glasses with Eureka and Bozja.
    None of the actions were interesting. It was just passives or buffs to do silly damage, which is pretty much what phantom jobs are. There were some niche actions in Eureka that you used to level grind, but that's it.
    I loved how you could stack buffs and win a duel in 5 seconds with Flare Star.
    (0)

  7. #7
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    643
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Arohk View Post
    I loved how you could stack buffs and win a duel in 5 seconds with Flare Star.
    Swift with Impetus absolutely one of my favorites. Whole party running manderville speeds
    (0)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,255
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I think they have pros and cons.

    The way I see it, Phantom Jobs are just the gimmick this time round. They might turn them into some other gimmick in 8.0, such as Magical Companions who follow you around and do these actions.
    (2)

  9. #9
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,271
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    they needed more passives that change your gameplay
    they're too afraid of anything massively changing your rotation, for some reason, even though this is not end game raiding
    (13)

  10. #10
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    86
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I love them conceptually, but I also agree they shouldn't be afraid to experiment more. The moment I saw Chemist had infinite free revives, or knight having 90% damage mit I was blown away. It's cooperative, it's an isolated place, we're not competing with anyone to worry about balance!
    I wish deep dungeons would do something similar aswell, just experiment, let us become for atleast short time in a restricted place be ridiculously powerful or make really fun combos!
    (6)

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