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Thread: Critical think

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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,228
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Basteala View Post
    But that aside, right now there's a *huge* focus on fight mechanics and "gotcha" moments, and the compensate, jobs are simplified to the point of being bland and uninteresting. Fights themselves are almost exclusively about memorization rather than execution. This is bad game design and needs to stop.
    It's still about execution, the execution is just entirely railroaded into one correct choreography.


    And to a certain extent that is necessary, mechanics that are just a free for all "move somewhere that's not in the big orange bad" aren't very interesting.
    But 8+ minutes of nothing but remembering to move to X in Y pattern when Z mechanic happens and everything else is basically on auto pilot is equally as uninteresting.
    (1)
    Last edited by Absurdity; 06-14-2025 at 01:55 AM.

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    It's still about execution, the execution is just entirely railroaded into one correct choreography.


    And to a certain extent that is necessary, mechanics that are just a free for all "move somewhere that's not in the big orange bad" aren't very interesting.
    But 8+ minutes of nothing but remembering to move to X in Y pattern when Z mechanic happens and everything else is basically on auto pilot is equally as uninteresting.
    This is a key point because encounters that are designed this way tend to have a very short shelf life.

    It's hard until you repeat the fight enough times that it becomes trivial... Then what happens with the content? Becomes a boring reclear farm, because not even playing a job at its skill ceiling is engaging anymore. And it's ironic because reclears would be the perfect moment to challenge yourself and try to get faster clear times by playing your job better. Yet there's almost nothing to look forward in that regard anymore.
    (2)