that's often why I say savage and ultimate aren't hard because once you know the fight the hardest part is to do a decent rotation for damage like yes learning is hard but when you know the whole fight it is just a puzzle game nothing else reallyI wish they made classes unique as well, they are to braindead and easy, you can go thru dungeons spamming 2 button aoe rotation and just stand afk as mobs have 0 imapct on whats going on but be a silly damage spongy roadblock
I wish open world was more engaging, when i went thru the story, everytime there was a quest item to pickup inbetween mobs I put sleep on the mobs got the item and moved on as punching sponges with no reward hurt my soul, in no other game have I witnessed open world mobs be that useless than they are in FF14
They should include danger in savage/ultimates. When you can anticipate a certain thing happening everytime at the same time, its no longer a "hard" fight as you just have to run in a few times lol
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