MSQ rework is a given. I'm reminded of Stormblood insomuch that it feels like Alexandria and Tural are made by completely different teams. Alexandria's team is fine, Tural's is *not*.

But that aside, right now there's a *huge* focus on fight mechanics and "gotcha" moments, and the compensate, jobs are simplified to the point of being bland and uninteresting. Fights themselves are almost exclusively about memorization rather than execution. This is bad game design and needs to stop.

The entire game has been geared for progression raiding and it's suffered as a game because of that.