So, while I appreciate a Final Fantasy V themed exploration zone(which mind I love the aesthetic and the idea behind it), the job system has been a cornerstone of Final Fantasy for quite a while - and it's painstakingly disappointing that Freelancer of all Phantom Jobs is UTTERLY USELESS!

I didn't mind if it required one to master jobs to increase its level - that was one of the main things that FFV did: You got small bonuses to Freelancer as you mastered jobs. The other thing that made FFV outstanding in its job system was the fact you had customization. Being able to tag on passives, actions and such was the one thing that helped make FFV great and even to this day has the "Job Fiesta" that happens once a year.

My biggest issue however is the fact that Freelancer does not get this perk. All the jobs are static, meaning you have the aesthetic, the system of FFV, but none of the customization. Passives? You can forget about it. You play one job that is interchangeable and that's it. It's especially annoying when you have to swap multiple times for different job buffs(Knight, Bard, Monk) so you can get something done while Gold Grinding or just have flat mitigation.

Freelancer, being the job as it is, I don't mind the two actions for Treasure Hunters and also the 30% HP Recovery. What we need is three more slots to fill Actions in so people can take a customizable build wherever they go based on Mastery. This was how it originally worked in FFV, and I'd love to see that system show up in a future update. Right now? It isn't worth it aside from getting the Mastery Buff the Occult Crescent provides to help with Forked Tower.

If this does happen though, it'll make the area a lot more fun to mess with - especially since Bozja and Eureka have WAY more Customization than Occult Crescent does at the moment.