Quote Originally Posted by Absurdity View Post
It's still about execution, the execution is just entirely railroaded into one correct choreography.


And to a certain extent that is necessary, mechanics that are just a free for all "move somewhere that's not in the big orange bad" aren't very interesting.
But 8+ minutes of nothing but remembering to move to X in Y pattern when Z mechanic happens and everything else is basically on auto pilot is equally as uninteresting.
This is a key point because encounters that are designed this way tend to have a very short shelf life.

It's hard until you repeat the fight enough times that it becomes trivial... Then what happens with the content? Becomes a boring reclear farm, because not even playing a job at its skill ceiling is engaging anymore. And it's ironic because reclears would be the perfect moment to challenge yourself and try to get faster clear times by playing your job better. Yet there's almost nothing to look forward in that regard anymore.