Page 1 of 2 1 2 LastLast
Results 1 to 10 of 15
  1. #1
    Player
    carkie's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    3
    Character
    Carkie Oshino
    World
    Famfrit
    Main Class
    Samurai Lv 100

    OC is Quite Terrible, a huge step back from Bozja

    It was fun for a bit, when I just started out. But, as soon as I reached max Knowledge level, it became clear that this content is a huge step down from what came before.

    What do you actually do in OC? You do one CE, you do one Fate, repeat. That's it. Sure, the CEs were fun at first, but after 20 times? They're easy, boring, and repetitive. There's almost no interaction with phantom jobs. You will spend 95% of your time with this content making no decisions, having no high moments, just following the train. One might say: "but this is what people did in Zadnor!" Sure, but the Zadnor fate train also leveled your (real) jobs, and ultimately, it was a degenerate game state that should have been avoided.

    At least there's gold grinding. But this is a small diversion that you hardly do. And Forked Tower is a non-element. It's too difficult for pug groups to clear, so no one queues for it outside premades.

    This is such a huge downgrade from Bozja, even at launch. In Bozja (and Eureka) you triggered CEs by killing specific mobs. This was fun! It meant that you were rewarded for making optimal decisions, tracking CE cooldowns, and working together with other players to optimize spawns. You could progress relics and farm resources at the same time. Not to mention, Bozja had Duels and puggable raids to further break up gameplay. (I'm focusing on Bozja, but Eureka is similarly better than OC.)

    But that's just mechanics. Bozja has so much more soul than OC. Fates and CEs weren't just random monsters (well, some were), but part of storylines with recurring characters. I loved fighting Lyon each time, like a rival. I love that other players were encouraged to watch duels, cheering you on and benefiting with a buff if you win. Bozja felt like the devs really cared about making this as good as they can. I feel none of that love in OC.

    I don't believe for a second that the same devs that made Eureka and Bozja made OC. Perhaps they were busy and left this content to the junior devs. Rather than "taking the best parts of Eureka and Bozja" it feels like they stripped down the baseline mechanics shared between each, made them even simpler, and then added nothing new.

    ----
    How can things be improved? Make every CE spawn from killing specific mobs, and buff XP and silver rates a bit to compensate. Heavily nerf the drop rates of the chests, and remove loot that came from older content (as it is, OC merely existing makes Bozja less profitable). Valuable chest drops should be rare! Add tradable, consumable loot to replace the lost fragment market. Either nerf FT to be puggable, or introduce new content that is. Update CEs to interact more with the utility added by PJobs. Let us level our actual jobs. Add Duels, or something equivalently exciting to take their place. Change the relic step to be repeatable (but quicker), replacing the tome dump step.

    Does this sound like a lot of dev work? Yes! But it's work that was done in Bozja.
    (8)

  2. #2
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    620
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    The thing is i love hard content but they keep releasing 1% content so its got me questioning wtf is going on with direction of this game....
    (1)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  3. #3
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Some of the CEs actually do spawn from killing certain mobs, but you would be forgiven if you didn't notice. You don't even need to kill that many for it to pop (for instance, I spawned 3-4 of them in a fresh instance and I only killed a few enemies a piece). It's kinda silly, and I actually didn't even realize that's how it worked until I was max.
    (0)

  4. #4
    Player
    ehbiwtf's Avatar
    Join Date
    Dec 2021
    Posts
    20
    Character
    Dacien Fernandez
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Once you and your friends finish the one-time step for the candies, obtain ranger and oracle from their respective CEs, and defeat Calamity for the story, there's not really much incentive to continue prepping CEs. They drop no rare expensive loot like in Eureka, and if you are in a group you get 0 gold coins for prepping, except for the one time while leveling when the mobs might be level appropriate for your party. With all that finished you're likely only after silver coins, PJ XP, and maybe the achievement. Chest respawns too I guess, but you're better off doing a gold coin farm, as the RNG on silver chest respawn's from a CE is very low. Might as well wait at the camp in between CEs, or reinstance when the automatic CEs are all on cd.

    If left as it is, I think progression for new players might become tougher at some point, when the amount of players participating inevitably dwindles.
    (0)

  5. #5
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    If left as it is, I think progression for new players might become tougher at some point, when the amount of players participating inevitably dwindles.
    I doubt this since CEs and FATEs scale. I did a CE with just myself and it was actually FASTER even as a tank on a non-dps phantom job (thief).
    That said, yeah the rest of what you said is true.

    Square, if you're listening, and I know you aren't: Me and many others love field ops. We want more field ops, we just expect more from you. It needs to be AT LEAST as good as bozja. OC was a failure, but we really just want you to improve and fix issues for part 2.
    (1)

  6. #6
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    268
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Agreed.

    I'm old enough and ugly enough to know where gil is in new content.

    I'm maxed outside of the tower and ill be dawned if I need it.
    (0)

  7. #7
    Player
    forksapien's Avatar
    Join Date
    Oct 2021
    Posts
    8
    Character
    Fork Sapien
    World
    Twintania
    Main Class
    Arcanist Lv 100
    Automatically spawned CE happen way too often. No player interactions. Just run from A to B to C non-stop - it's not good. Would be much better to make all of them spawn by killing mobs.

    Make completing CE without failing mechanics more rewarding - for example give player a +20% reward buff (5 stacks max) for 3 hours, or give them a chance to duel like Bozja.

    CE too braindead easy. Forked tower too hard to coordinate. No middle ground content.

    Make Forked tower easier to go in like Castrum/Dalriada in Bozja. Remove level down and entry fee.
    (3)

  8. #8
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by forksapien View Post
    Automatically spawned CE happen way too often. No player interactions. Just run from A to B to C non-stop - it's not good. Would be much better to make all of them spawn by killing mobs.

    Make completing CE without failing mechanics more rewarding - for example give player a +20% reward buff (5 stacks max) for 3 hours, or give them a chance to duel like Bozja.

    CE too braindead easy. Forked tower too hard to coordinate. No middle ground content.

    Make Forked tower easier to go in like Castrum/Dalriada in Bozja. Remove level down and entry fee.
    As much as I like duels, don't even hope for it. Duels will not work with phantom jobs as they are. The ONLY reason they worked in Bozja was the versatility of lost actions. Phantom jobs completely lack any versatility outside of niche use cases in the forked tower and that's only because of coordination with other players.
    (2)

  9. #9
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    859
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Altina_Orion View Post
    As much as I like duels, don't even hope for it. Duels will not work with phantom jobs as they are. The ONLY reason they worked in Bozja was the versatility of lost actions. Phantom jobs completely lack any versatility outside of niche use cases in the forked tower and that's only because of coordination with other players.
    As soon as I saw how the phantom jobs worked, I knew there was no hope for duels returning. Like the OP said, this is all a huge downgrade from Bozja.

    The only people who seemed to have won are the people who complained there weren't enough pretty colors in their warzone.
    (1)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
    Team Stoodges - Crystalline Conflict Community Cup 2025

  10. #10
    Player
    Rolks's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    35
    Character
    Mierin L'eronaile
    World
    Zalera
    Main Class
    Bard Lv 100
    Quote Originally Posted by forksapien View Post
    Remove level down and entry fee.
    Just FYI ... the level down is so minimal I don't care about it anymore. At max level, it takes 1 CE and 2 FATEs to relevel. That's it ... it's not nearly as punishing as Bozja. Don't worry about the level down.
    (0)

Page 1 of 2 1 2 LastLast