Quote Originally Posted by Granyala View Post
You are playing a classic MMO with the Tank-Healer-DPS trinity. Of course encounters will be designed in a way that encourages the presence of all three roles. Anything else would be nonsensical, this isn't Guild Wars.
I think you probably missed the irony, or I did a poor job at explaining it. If the trinity was actually working you wouldn't have such discrepancies between roles (especially one), but then again, it's because their pve model has grown so distant from the actual requirements of a trinity system that it just breaks at the seams or just becomes completely irrelevant. It shows here even more than in classic casual due to the lack of party restrictions and it's ironic in a way that it actually shows how the trinity is barely enforced at this point only by DF party restrictions.

Quote Originally Posted by Granyala View Post
I had, surprisingly, no technical problems whatsoever. Not even unusual amounts of lag. Didn't feel much different than the 24 man alliance dungeons.
Then again I did 25man raids in WoW for nearly a decade, so I am used to having many folks on the screen. Something I always missed in 8man savage.
It's not about technical problems or lag, it's about the display limits of the game. The game will display a lot less than 70+ entities. It's even funnier in the CE with all the statues where they dramatically increase the model count, therefore decreasing even more what's displayed on screen. And where it becomes especially hilarious is when a player with an important mechanic marker isn't displayed, then neither is the marker. Shenanigans ensue.

And then there is the rotating AoEs CE where the telegraphs/casts don't even match the snapshot. Jury's still out on what's causing this, fortunately you can choose not to engage with the actual mechanic visual cues and instead stand where they do spawn since they'll never end up resolving there at the end. Chef's kiss gamedesign right there: "our engine is so shit that if you're smart you can actually find a way not to engage with said mechanics".