From my perspective, the bulk of this postgame content has been designed largely for challenge-seekers. For the first year of it, people who wanted coordinated and difficult raid content got savage raids and ultimates and they even got the exciting new chaotic raid for them, and now there's a foray and they got the endgame of that designed just for them as well. Think about that: as a casual player, you might've heard that alliance raids were getting some new mode and expected it to be pick-up-and-go, since that's what alliance raids always were and they were clearly targeting the alliance raid demographic by calling it a chaotic alliance raid, right? But no. It's just more discord raidslop. And now there's a foray with a relic, the kind of content casuals (or maybe casuals is the wrong term, since relic grinds can be brutal; for now, just assume casual means someone who isn't into hyper coordinated memory-meme "know the hector strat before you go in" style raid content) have been sitting on their hands waiting to do, except the big rewarding dungeon at the end of the grind is even MORE hyper coordinated discord raidslop.
At this point, as someone who doesn't enjoy this game's take on difficult raiding content and doesn't have the time to form a static and prog it anymore anyway, I'm really excited to see how they'll screw up Variant dungeons and Deep Dungeons. Like, how are they going to twist this into something for raiders while completely alienating the broader demographic that could've enjoyed it? Time will tell, I guess. But yeah, OP your post is insane to me. Nobody's really been eating good in this drip-feed day and age, but raidslop enjoyers have been eating WAY better than most in post-DT so I have no idea what you're even on about right now.