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  1. #1
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Raikai View Post
    Absolutely not.

    The casual content in this game is so easy that it doesn't teach you how to play a proper dps-maximized rotation at all. The solo duties, quest enemies, all die too fast. Nowhere in the game teaches you what the recurring encounter markers mean, beyond the very basic ones.

    There's a number of new players who hit all 4-5 oGCDs back to back because nothing in the game teaches them what weaving means. Do they know that an "ability" is not considered magic like a "spell" is, thus not affected by some modifiers? Tooltips aren't clear enough. Even though said abilities look like magic visually? Do players know the importance of cooldown alignment in the 2 minute marks? How you're supposed to learn all of this so you can even have a chance if you want to do High End content?
    Okay but that's beside the point. But perhaps interesting topic nonethless. They do teach you in the way that you get more used to your rotation muscle memory, given that you do your research with sources outside of the game, or if you calculate yourelf or are good intuitively. With teaching I mean you basically teach yourself but gradually as you progress.
    (1)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SamRF View Post
    Okay but that's beside the point. But perhaps interesting topic nonethless. They do teach you in the way that you get more used to your rotation muscle memory, given that you do your research with sources outside of the game, or if you calculate yourelf or are good intuitively. With teaching I mean you basically teach yourself but gradually as you progress.
    Somewhat off topic, but I'd suggest a significant sub-population will never develop muscle memory for an optimized 2-minute rotation because there are simply too many damn buttons.

    It really is a remarkable achievement from SE to manage to produce horrific button bloat while simultaneously smearing out job identity so that all jobs can handle their miserable fight design.
    (7)