By the time i return from a break it is already 7.1
I have to agree MSQ plot is one of the weakest in all expansion, even SB have batter plot and pacing. I quite like AAC light-heavyweight (normal) both game play and plot. Alliance Raid the game mechanics are fun but for someone who never play FFXI, found the whole setting not very interesting.
As you mention I think the MSQ plot finally turn to a better direction. Cruiserweight (normal) are quite fun and have a good plot as well.
Cosmic Exploration have some initial hype, but the FATE are repreative for each stages, and general contents are not well polish like getting between each level cap for DoH/DoL is are punishmen (e.g. it is harder for lv 81-89 than a 90 etc). Now it is very quiet and barely anyone doing Mech Ops.
Phantom Job really feel a step backward to older content, losing versatile. If Phantom Job play like limit job that would be great fun but nope just some skills limited by what "job" you pick. The long lasting 30m buff encourage players to level most of the job but given some of the CE design that require a healer or raidwide to death, I personally found it a step backward.
The chest isnt that bad, either some posters here are very lucky or I have the worst draw, so far I have only found 3 mounts, 2 from silver chests and 1 from gold coffer. Never see a mount in bronze, and I have been playing everyday since day 1. It wasn't that rare drop back in Bozja too, it is only players who miss out Eureka or Bozja that struggle to farm those mounts. Those content wasn't dead but certainly not very active prior Occult Crescent release. Occult Crescent might have hurt those contents but SE have put no effort to revive old contents then might just put some old rewards available in newest content.
CE spawn rate is fine. Could always skip CE and do something else. I skip it from time to time when I go coffer hunt or got pot. With this spawn rate, at least when a player join the instant it won't be a long wait. FATE need a proper HP scaling though. FATE is a vicious circle, small groups of players defeat it, so when it spawn again it get low scaling because of previous small group defeating it, it need to change.
Yea, FT is poorly implement in quite a few way. Getting all the players into same instance already an issue last time when my discord party try to do it and we waste so much time we eventually give up. Then the only one set of difficulty. Bozja are much better at this type of contents, cant understand why would take another step back.
Players feedback are most certainly need to get to the developer. However, I dont think FFXIV forum is the right place. Forum only represent a small portion of player bases, I would prefer something that could reach the biggest number of players like in-game survey and questionnaire.




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