


Honestly I am just bored a lot for some years now. Most stuff after EW (6.0) couldn't really hook me. It felt just like 'more of the same' or rushed and not well thought out.
The new field OC is so boring for me. I could explain why but I don't want to write a wall of text.
I am at a point where I cancelled my sub for some weeks to save some money, to buy 'Fantasy Life i: The Girl who steals Time'.
And this is sooo much more fun than FF14 actually.
I won't cancel my sub finally because I'm attached to my house and everything, but maybe I should start to consider it. *sigh*
♥♥♥
Since I play in JP DC, I can't really say anything about this, as people here normally don't talk (language barrier issue etc). That said, compared to bozja, OC feels way more silent and less populated. Probably because of the 72 players limitation. The rush fate/CE train doesn't help either imo.



I'm going to be very clear and explain why I have no hope for improvement — and even why we shouldn’t have high expectations for 8.0.
The answer is simple: just look at the current patch cycle and how much of the content released since Endwalker feels unfinished, poorly thought out, and excessively shallow
— like the cosmic exploration or Occult Crescent.
It's always the bare minimum, and they don’t try to develop mechanics beyond the tip of their nose.
Why is it like this? Simply because the 3rd Division is now understaffed, being spread thin across several other projects besides FFXIV.
That’s not inherently bad, but it’s definitely not good for FFXIV.
And they won’t change how they design content or adjust jobs.
Why? Because they operate on a tight schedule where they can only allocate a fixed amount of development time per feature.
And, as I said above, they’re understaffed due to these other projects.
Lately, this includes the console ports of The Fantasian by Sakaguchi (handled by the 3rd Division), the Final Fantasy Tactics remaster (also done by the 3rd Division), and another AAA game project with Sakaguchi, who returned to Square Enix to make a new game
— so Fantasian won’t be his last project after all.
He struck a deal with the 3rd Division.
And we don’t even know what other projects they have going on in the background.
Having multiple projects is fine, but this isn’t the largest division at Square Enix.
Even with some new hires, the resources allocated to FFXIV just aren’t enough.
So the patch cycle won’t change, and the amount of dev time per piece of content will always be limited. This applies to everything.
That’s why I don’t expect improvements to FFXIV until they restructure their planning, hire more developers specifically for FFXIV, and stop assigning so few people to job balance.
There might only be one or two people in charge of each job, with a limited amount of time to work on changes before an expansion launches — and that’s exactly why expectations should stay low.
Naoki Yoshida says a lot of things when they run out of time to deliver on promises, and then they delay changes — but often, when those changes finally arrive, they’re completely disconnected from player expectations.
We shouldn’t expect a return to strong job identity like in Stormblood, especially when we see some of the recent job changes, which are heartbreakingly uninspired.
This isn’t about doomposting — it’s the on-the-ground reality.
That’s why FFXIV has lost a huge number of subscribers since 7.0.
When you look at the minimalist design of the cosmic exploration content and Occult Crescent, it’s clear that the dev team is completely out of touch with player expectations.
They simply don’t do any player surveys, unlike their competitors.
They base their adjustments on a handful of content creators or random feedback they happen to see — and even when they address some issues, they’re often completely off the mark compared to what players are actually asking for.
I’m not saying they fail at everything, but they miss the mark far too often to have any real hope for the game’s future.
We don’t expect to see so many problems in the content they release — especially after 13 years of the game’s existence.
We don’t expect the same mistakes to be repeated over and over again, particularly after players have already voiced complaints.
There’s a clear lack of listening — but more importantly, a lack of allocated resources, which means the developers simply don’t have the time to properly respond to our expectations.
Last edited by remiff; 06-09-2025 at 09:24 PM.



Beast tribes and custom deliveries aren’t really enough to be even called casual imo.
One is three quests a day for about 15 min and the other is a few deliveries a week you do in another 15 min.
That is hardly enough to occupy even those who only play a little bit after work.
Sure you can have fun with this all (and fates) and people probably have fun but what have casual players truly gotten outside the A raid until this field zone?
That’s the point I and others are making.
The scales between content has become strangely tilted towards tactical raiding, even in the new field zone instead of raiding where you just jump in like with Delubrum normal, Castrum or Dalriada even though some people might only think of soul crushing hard raiding as true endgame content.
The truth is that everyone wants to have something to do.
Who knows what people ingame think?I'm just saying that outside of the forums, people just do the aforementioned content and seem happy with it contrary to how the OP presents it. I actually do not get the sense players are "exhausted" as described, and my guess for why that is, is because the majority of those exhausted unsubscribed earlier in the last year or before.
Even if many of the exhausted ones have left that is nothing to be happy about because it shows that the game has changed in the wrong direction for them and a game shouldn’t change away from those who played it till now in the first place to a point where they don’t feel like the audience anymore.
While the criticism on the forum and Reddit is not a picture for the overall state of the game, people not coming here also doesn’t mean that they are automatically happy either.
The lack of content for non raiders and the 7.0 story were things I saw people actually discuss in game.
Yes that’s not proof for the bigger picture. Just as a note that some people ingame do take note and have their own opinions on it.
People here in the EU almost always speak english at a high level and as a player from here I have to give my point that Gurgeh’s experiences are purely individual, as are mine. (That’s not an attack on them though).You are in the EU region. There are multiple languages in the EU. As such, voice is difficult, because it requries all the players there to be able to understand what is being said (verbally).
I have had lots of casual chats in OC and other raids ingame.
But that’s enough from me in this thread.
I am still bummed by the Forked tower situation even as someone who doesn’t have a problem with doing hard content because even with Discord I am prevented from doing content…
Last edited by Voidmage; 06-09-2025 at 09:36 PM.
"The worst foe lies within the self."




If we assume that some people will finish at 5PM, drive home which could take time, then make dinner, then they get to the peak hours of 8PM-10PM, then 15 minutes is 12.5% of that. A roulette could be another 12.5% of that. PvP could be another 12.5%. The idea is obviously that these combined activities add up.
Hunts, maps, cosmic exploration, normal raids which have weekly rewards, various weeklies, class/job leveling if people bother, and I still think Extreme/Unreal is not that hardcore unless you have a disability. I'm not saying they can't add more things for this scenario.what have casual players truly gotten outside the A raid until this field zone?
I haven't got around to Forked Tower yet, so I can't comment on that. I agree that Bozja did it well. But even without that, the CEs are pretty good honestly and I'm still enjoying doing them.The scales between content has become strangely tilted towards tactical raiding, even in the new field zone instead of raiding where you just jump in like with Delubrum normal, Castrum or Dalriada
I'm not being happy about it I'm just being honest about what I see in the game as someone that actually interacts with randoms in the game all of the time. I can't, in all honesty say what OP said is reflected in the sentiments I see every day inside the game.Even if many of the exhausted ones have left that is nothing to be happy about
As just put above, I'm just being honest about what I see. That and counterpoints are good. It's not so good when things are an echo chamber because they become isolated from the other perspectives and viewpoints that exist in the world. Sometimes people want these forums to be like a political chamber where only one party's view is reflected or debated, but it's only through debate that a middleground solution can be worked out.
Odd but like I said, it is rare. If I join 100 prog parties to get 100 Extreme totems, I will on average see discord links in maybe 20 of them. Same with Savage really. It's not absolutely needed but there are many people in NA that like to use it or have small friend/PUG servers or FC servers.
Right, we engage with very different content.
I do play a lot of Frontline in which Discord vc is used, but almost exclusively by premades supercharging their advantage.
I understand this as a strategy, but personally have no interest in vc because it completely destroys immersion.
Those of us who prefer a solo approach to the game are constantly derided because "This is a MMORPG!!!" Which is ironic because vc advocates are essentially eliminating the RP element.
To get back to the original point, I completely agree with Hallarem. It's great you intersect with happy people in-game. My community is thoroughly pissed off and half of it has unsubbed.




That's essentially what I mean. The people I knew who expressed negativity sentiment unsubscribed after Dawntrail release as well. So the lion's share of exhausted people seem a lot quieter like many of them ain't here no more. Of course it will always be like this on this forum, so I have to ground myself by seeing how it is in the game itself. If I was just seeing pure negativity everywhere then I'd say that.
|
|
![]() |
![]() |
![]() |
|
|