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  1. #1
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Because the FF5 version isn't really a buffer like the FFXIV one is.

    The FF5 version has Air Steps, Find Pits, and Gaia. Air Steps equals suspend. Find Pits doesn't exist so you just have to test and see what aoes can be suspended over.

    And then we have Gaia, it did debuffs and/or damage attacks randomly based on what terrain you are on. The FFXIV version is weather based and instead works as group buffs and a heal. So if we were to have it more like its FF5 version, it would be basically gambling during a critical encounter for better and for worse. So for example, lets take an easy boss like the Trade Tortoise. Its terrain would be Beaches. Therefore the random attacks the Geomancer could've done would be:
    • Tsunami (low water damage)
    • Big Tsunami (medium to high water damage)
    • Waterfall (high water damage)
    • Whirlpool (reduces enemies health to a single digit)
    • Phantom (Kills one enemy. Does not bypass target's immunity to Death but Kills Heavy enemies. Fully heals the undead.)
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  2. #2
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Chasingstars View Post
    Because the FF5 version isn't really a buffer like the FFXIV one is.

    The FF5 version has Air Steps, Find Pits, and Gaia. Air Steps equals suspend. Find Pits doesn't exist so you just have to test and see what aoes can be suspended over.

    And then we have Gaia, it did debuffs and/or damage attacks randomly based on what terrain you are on. The FFXIV version is weather based and instead works as group buffs and a heal. So if we were to have it more like its FF5 version, it would be basically gambling during a critical encounter for better and for worse. So for example, lets take an easy boss like the Trade Tortoise. Its terrain would be Beaches. Therefore the random attacks the Geomancer could've done would be:
    • Tsunami (low water damage)
    • Big Tsunami (medium to high water damage)
    • Waterfall (high water damage)
    • Whirlpool (reduces enemies health to a single digit)
    • Phantom (Kills one enemy. Does not bypass target's immunity to Death but Kills Heavy enemies. Fully heals the undead.)
    even if they don't do buffer version, they can just make 1 attack spell and other 3 are terrain spell, whatever we put down and stand inside it will change attack spell, which feel better than a skill just change random when weather change
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  3. #3
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ShariusTC View Post
    even if they don't do buffer version, they can just make 1 attack spell and other 3 are terrain spell, whatever we put down and stand inside it will change attack spell, which feel better than a skill just change random when weather change
    Well yeah, what your talking about is more akin to FF11 version's where they created areas that facilitated that effect with their geo version of the spells.

    Considering each of the existing phantom jobs can be mastered, I personally doubt they are going to add more levels to make the player remaster say geomancer. At best we might be able to create our own geomancer if Freelancer actually does get the capability to use other job's actions. But that is likely a long ways away until around 7.45.
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