Page 9 of 9 FirstFirst ... 7 8 9
Results 81 to 85 of 85
  1. #81
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,842
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DoubleJustice View Post
    Willing to give it a shot, especially if they move away from pomanders and incorporate phantom jobs. But I won't be surprised if it's just the sequel of the sequel of the sequel to Potd
    I'm curious to see what ideas on that note even the forums would be capable of, and how much more ambitious/compelling those ideas would be than what we ultimately get....


    That being said, with some Phantom Jobs having actions (say, https://ffxiv.consolegameswiki.com/wiki/Occult_Falcon) that "Triggers traps at the designated area", it does seem likely that that will be the case, no? Maybe on a separate progression system or at least with greatly accelerated progression? Or possibly pick-one-of-three ("card") upgrades instead on a steady leveling system?
    (0)
    Last edited by Shurrikhan; 06-14-2025 at 05:27 AM.

  2. #82
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    366
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Just incorporate lost actions and essences into the next DD man its not rocket science. I would never stop playing it.
    (2)

  3. #83
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Thinking back on it, Eureka Orthos did virtually nothing to actually differentiate itself from HoH aside from adding a few new types of pomanders and even HoH only added the magicites and auspice buffs as the new gimmicks over the original PotD so...I have zero expectations here.

    Being able to just make a persistent load-out of lost actions in a more true roguelite fashion is the most I could hope for and not actually that big of an ask, but even if they did I'd still be worried about them making silly design choices like requiring certain abilities to make bosses beatable.
    (1)

  4. #84
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,002
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by KageTokage View Post
    Thinking back on it, Eureka Orthos did virtually nothing to actually differentiate itself from HoH aside from adding a few new types of pomanders and even HoH only added the magicites and auspice buffs as the new gimmicks over the original PotD so...I have zero expectations here.

    Being able to just make a persistent load-out of lost actions in a more true roguelite fashion is the most I could hope for and not actually that big of an ask, but even if they did I'd still be worried about them making silly design choices like requiring certain abilities to make bosses beatable.
    This is why I believe when it comes to dev testing, they should first and foremost fight and overcome these bosses without any buffs or powerups obtained from the instance.

    If you can beat the boss without any powerups, then it should be a matter of skill and luck, rather than purely just luck and praying for a certain lost action to drop. A great example is Nybeth Obdilord (PotD floor 100) who actually can be defeated without any buffs or specific pomanders, although that's more like fighting the boss on hard mode. In the end, it's still plausible, and what makes the experience fun.
    (1)

  5. #85
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,030
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CarlCarl View Post
    We had scary auto's in PoTD and HoH, and we had scary mechs in EO. What else is left to make mobs scary with?
    Perhaps going back to Final Fantasy roots where a lot of those iconic ailments like heavy, slow, mini, etc, can mess you up, and aren't tied to bloated DDR?
    (2)

Page 9 of 9 FirstFirst ... 7 8 9