It's been really good, really vindicating, to see that I'm very, very far from the only person that hates hunt farm sprint one hit tank and spank type content with almost a 'passion'.
When I think back to all the borderline gas lighting crap that I put up with on this forum, months back, when I complained that the entry to savage was just unacceptably un-fun for this casual enjoyer , most of which came back to hunt farms one way or another, mind numbingly representative gil farming, or start enjoy crafting (without add-ons).
I knew my own mind, but it was still pretty unpleasant.
Fix the elite hunt marks SE and make them scalable.
-logarithmically. Diminishing returns as more and more people join the fight.
-scales immediately. Elite Boss tracks how many people are engaged and scaling responds immediately, and retroactively. Boss down scales similarly, if people one hit engage and then wonder off.
-if you have people joining who are not bringing average dps the boss will actually get harder with scaling not easier.
-logarithmically tuned to flatten out something just under theoretical map instance limit.
There will be gains for ever larger parties. But they will be diminishing. And they will need people to bring good casual DPS.
Or don't and develop expensive new outerworld content to add to existing content.
Or do absolutely nothing and leave the mindless hunts and fates as the brain dead outerworld content that people currently just can't wait to tell their friends about.