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  1. #1
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,371
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100

    Phantom Freelancer Needs to be Customizable

    So, while I appreciate a Final Fantasy V themed exploration zone(which mind I love the aesthetic and the idea behind it), the job system has been a cornerstone of Final Fantasy for quite a while - and it's painstakingly disappointing that Freelancer of all Phantom Jobs is UTTERLY USELESS!

    I didn't mind if it required one to master jobs to increase its level - that was one of the main things that FFV did: You got small bonuses to Freelancer as you mastered jobs. The other thing that made FFV outstanding in its job system was the fact you had customization. Being able to tag on passives, actions and such was the one thing that helped make FFV great and even to this day has the "Job Fiesta" that happens once a year.

    My biggest issue however is the fact that Freelancer does not get this perk. All the jobs are static, meaning you have the aesthetic, the system of FFV, but none of the customization. Passives? You can forget about it. You play one job that is interchangeable and that's it. It's especially annoying when you have to swap multiple times for different job buffs(Knight, Bard, Monk) so you can get something done while Gold Grinding or just have flat mitigation.

    Freelancer, being the job as it is, I don't mind the two actions for Treasure Hunters and also the 30% HP Recovery. What we need is three more slots to fill Actions in so people can take a customizable build wherever they go based on Mastery. This was how it originally worked in FFV, and I'd love to see that system show up in a future update. Right now? It isn't worth it aside from getting the Mastery Buff the Occult Crescent provides to help with Forked Tower.

    If this does happen though, it'll make the area a lot more fun to mess with - especially since Bozja and Eureka have WAY more Customization than Occult Crescent does at the moment.
    (28)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,722
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    We need more than just freelancer being customizable. The main problem with phantoms right now is that they're designed with the end goal in mind, but they actually forget the whole leveling experience, which is 99% of their gameplay. Why should I care if I can customize freelancer since I'm leveling all the actual jobs that can't be customized? Why should I care about the gameplay loop of each phantom job if I can only play with said gameplay loop once the job is fully leveled and I'm moving to the next one anyway?

    We need customization slots that are open at any time, and different states/sets that we can fill with the phantom actions we have unlocked, and save and load those sets at will. Even if one has to fully master a phantom job to allow the use of its actions in a shared loadout while playing other jobs, we need to have that little set of abilities we can use to customize and find cool combinations that we can experiment with. Even if the only job I mastered is phantom knight if I've been there for say, less than a day or a day, then being able to load up my favorite phantom knight actions to a shared loadout while I'm now leveling phantom bard would really address most of the glaring issues of the system. Much like in FF5 really.

    Then just make freelancer able to have MORE shared slots for MORE shared actions, like double the amount to make up for the loss of a phantom job set. Essentially the ultimate phantom job all about combining what we have mastered.
    (11)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,820
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Honestly one of my biggest complaints about OC is the phantom job system, the only good things it does over bozja is the fact actions aren't limited use (that was annoying) and you get to have more then two

    No passive customisation, you can't make a DPS into a Tank, a Tank into a healer, a DPS into a Healer, passives that increase your healing output but reduce damage/defensiveness, or ones that increase your haste at a cost, you can have certain added actions (like provoke or a consistent gcd aoe heal) but theirs no actual consistent way to get your job to function as another role, this could have easily been done like it was in bozja (though I'd prefer no limited actions or potions).

    No Active customization, I remember when we all thought freelancer was going to be able to take actions and passives from other phantom jobs... this would have been a great way to do this, once you master a job allow freelancer to use 1-2 actions pull what they want from different jobs, that way people can actually customize...

    Honestly this system is such a letdown it's disappointing. I love the content itself but phantom jobs if done right would have made grinding and making "builds" a lot more fun, but the system falls very short.
    (8)

  4. #4
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,129
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Valence View Post
    We need more than just freelancer being customizable. The main problem with phantoms right now is that they're designed with the end goal in mind, but they actually forget the whole leveling experience, which is 99% of their gameplay. Why should I care if I can customize freelancer since I'm leveling all the actual jobs that can't be customized? Why should I care about the gameplay loop of each phantom job if I can only play with said gameplay loop once the job is fully leveled and I'm moving to the next one anyway?

    We need customization slots that are open at any time, and different states/sets that we can fill with the phantom actions we have unlocked, and save and load those sets at will. Even if one has to fully master a phantom job to allow the use of its actions in a shared loadout while playing other jobs, we need to have that little set of abilities we can use to customize and find cool combinations that we can experiment with. Even if the only job I mastered is phantom knight if I've been there for say, less than a day or a day, then being able to load up my favorite phantom knight actions to a shared loadout while I'm now leveling phantom bard would really address most of the glaring issues of the system. Much like in FF5 really.

    Then just make freelancer able to have MORE shared slots for MORE shared actions, like double the amount to make up for the loss of a phantom job set. Essentially the ultimate phantom job all about combining what we have mastered.
    That is really what would make it like V. "Jobs" are from the first game, the "job system" is from III, and then V's deal isn't just the job system again it's the "ability system." Jobs are in, like, half the games in the series, including XIV, so if they're going to invoke the V imagery they should be making it about abilities than just jobs.

    I think maybe their thinking is that you already have a job, so the phantom job is like your other set ability in V, but it doesn't feel that way to me and clearly to others as well.
    (4)

  5. #5
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,371
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Tsukino View Post
    That is really what would make it like V. "Jobs" are from the first game, the "job system" is from III, and then V's deal isn't just the job system again it's the "ability system." Jobs are in, like, half the games in the series, including XIV, so if they're going to invoke the V imagery they should be making it about abilities than just jobs.

    I think maybe their thinking is that you already have a job, so the phantom job is like your other set ability in V, but it doesn't feel that way to me and clearly to others as well.
    It’s just grating in regards to how actions in one job are useless in the overworld while actions on another job are particularly strong anywhere. It’s night and day. Ranger has the worst of it because they’re more built for Forked Tower than anything else, and honestly they should’ve gotten a use in Overworld aside from just Crit/DH Buff every 2m. Having other jobs mixed together is how SE can win here.
    (2)

  6. #6
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,271
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Oh wow, I thought based on FF5 that when we finish levelling jobs we could pick a few skills on Freelancer. Disappointed to hear that would be a relatively useless job then.

    I have 5 jobs mastered so far and it is disappointing we don't really use them at full potential since we need to keep levelling other jobs for the passive buff. Usually once you unlock the end skill you have to move on, so it will be quite some time before I can play jobs because I want to and not because I have to level things like Beserker as a healer lol.

    I nearly shed a tear leaving behind Oracle - I love that job.
    (0)
    Last edited by ZephyrMenodora; 06-05-2025 at 12:38 AM.

  7. #7
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    163
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Presumably Freelancer will keep leveling up and gaining new abilities as they add more phantom jobs. It is quite uninteresting at level 10 but perhaps that will change if it has 5 buttons at level 24. That's going to be a very long wait, though.
    (0)

  8. #8
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    443
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Make it a job where you have 4 ability slots and 2 traits, and you can use any ability/trait from a mastered job. This would let you build your own class as you want.

    Current Freelancer is near worthless. The heal is pointless and the treasure ability only tells you how many chests are spawned, not locations.
    (2)

  9. #9
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,371
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    To be fair I’ve noticed that some jobs and the way the UI is designed are able to hold up to 5 actions. This means Freelancer should hold up to 3(which, to be fair, is pretty strong at all jobs mastered) and could lead to some pretty broken builds for either Gold Chaining or even Forked Tower.

    I do want to push this thread to the front so we can at least discuss the different jobs and what they are lacking(and what could be compensated for with just a single action slot you can customize).

    I’ll start with Knight.


    Overall I think Knight is a good job early on since DPS suffer a lot, but its value is determined by what you’re getting hit by. Pray is only a self-regen, while their first skill is a 90% Mit. Their Lv 6 Skill though I’m still curious about because the way it’s worded makes it sound like an Invuln, but I don’t know what kind.

    Generally you could slot any damaging action or buff in the free slot; and honestly? I don’t know who wouldn’t slot Predict since it’s one of the most busted abilities you can throw at the cost of 90% HP with Starfall or even just a big party heal with Blessing. Even comes with Stop on Cleansing, and free damage and healing on Judgment.
    (0)
    Last edited by HyperiusUltima; 06-05-2025 at 04:51 AM.

  10. #10
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    547
    Character
    Lina Young
    World
    Mateus
    Main Class
    Blue Mage Lv 80
    Not just freelancer being able to use other jobs abilities and their associated traits, but if its introduced in North Horn, it needs to have backwards compatibility with South Horn. If it doesn't, it makes South Horn even worse as there is even less reason to stay in there if its just restricted to North Horn aside from realistically Forked Tower Blood.
    (1)

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