After taking a (permanent) break from raiding, the only content outside of MSQ that drew me to this game still was field operation content. Eureka was and is my favorite content. Still, I thought the addition of CLL/Dalriada in Bozja were perfect innovations on the content. They were the true public dungeons.
As much as I enjoyed the Baldesion Arsenal, it's difficulty was a little beyond what pick up groups could reasonable do with success (especially among the average player). Eureka was advertised as 'time to win' based content, which tends to be most popular with the casual/midcore player base. BA's mechanics weren't too complex, but the damage output and penalty for mistakes (limited raises) were a little too much for realistic success in 'public' content. DRS pushed the mechanic complexity further (as has the Forked Tower), to the point where they both definitely stray even further into the realm of content designed more for hardcore/raid players than casual/midcore players. While DRS wasn't really a public dungeon by design (as it was separated from the zone), Forked Tower has returned to the design of the 'public' dungeon. I suspect there will be a second tower in the second zone, which will likely be as or more difficult than FT, too.
It's incredibly disappointing that this type of content (activities not particularly feasible for non-raiders) was the only 'capstone' of this field operation. The entire absence of a CLL/Dalriada strikes me as a massive mistake from the team. Those actually functioned as public dungeons: fortresses to be conquered by a massive group of adventurers inside the field operation zone, designed with the appropriate difficulty for a public, not pre-organized or coordinated group.
Having taken a step back from savage and ultimate raids in favor of casual/midcore content, it's incredibly disappointing that the innovations of CLL/Dalriada were left out entirely. It genuinely feels like there is little to no thought in creating content in that middle space.
Side note: I think content like BA/DRS/FT should continue to be made. It's a breath of fresh air in a game that has repeated the same formula even for raiders for years and year. I just don't think it's wise to situate that content as the ultimate 'goal' of field operations. For those casual/midcore players who are more than happy to dedicate their efforts toward 'time to win' activities, it can feel like a waste and slap in the face when the capstone activity of the content is suddenly geared toward the raiding community. Stick with CLL/Dalriada type dungeons (and other new, innovative ideas in this content) and simply design things like BA/DRS/FT outside Field Operations as new, exciting raid-like activities to improve what the game has to offer to hardcore/raid community.