You actually don't even need 16 players, just 16 ciphers, and since you can offer up at least three that means in theory as few as 6 people (or less?) can start it and go in. They wouldn't get very far, obviously.
Last edited by FuturePastNow; 06-02-2025 at 01:04 PM.
Nooooooo please don't change it so you can queue as up to 48 man people together as one party, like you can do alliance raids cough cough. Entering this raid should be grindy, boring and time wasting as hell (making all 48 man in one instance) and it should be easily griefable by random players, who are protected by gms if you dare to say rude words "we are premade can you not try to grief?".Even changing the entrance system would help immensely here I think.
Make it like Delubrum Reginae where you can queue through an NPC with a premade Party or with randoms.
That thing is still done today because of its scaling and easy to access system.
The dungeon itself seems really interesting but as it stands now, none of us will be able to get in blind (or in at all) and we have to wait until Discord clear parties are available which… goes contrary to the feeling and concept of that dungeon.
It’s really disheartening seeing content creators having a blast with that raid while I and a few others stand alone at the entrance and can’t get in because it needs so many people and even Discord premades seem to struggle with the instance hopping from what I have heard.
The discord for BA was formed because its entrance system was atrocious (and even that was better than this) so why repeat that mistake after having found better ways with Bozja?
Testing has shown that one person offering 16 ciphers doesn't work. It must be 16 different players offering at least one cipher each.
I think one thing that’s being missed here is the fact that BA had this same problem but only when the content is new (I’m not saying this as a defence of FT just pointing it out)
Right now OC can have up to 15 or 20 instances running at once, so coordinating auroral mirage is near impossible since you can only queue with 8 people. BA used to have this problem when there was 20 hydatos instances running at once but now that there is rarely more than one you can much more strongly manipulate ovni. Since FT gets rid of BA’s portal problems when the instances calm down FT should arguably be easier
Was this ever a good idea to replicate……..I’d argue it depends on your opinion of coordinated discords. In general I vastly prefer BA’s design to DRS because it feels like I’m interacting with hydatos to enter its boss zone, but i also used to host BA so I’m biased to being pro discords, if you really don’t like them then FT is just repeating all of BA’s mistakes
I feel like as a good compromise FT should have been externally queued from the phantom village like DRS then the entrance design of FT should have been given to a DAL/CLL style raid that you don’t need coordination, you can join up and make parties with other people who got in
whatever u say here doesnt matter cause the devs dont listen or see the english forums (graphics update was the only exception)
but regarding forked tower, its more of a toilet tower in design since dead content on arrival and gated to only discord elitists making u sign up 5 months in advance and making you obey their orders instead of making it PUG-able
hopefully it will be forgotten and dead content within a few months when we get to a new patch with relic upgrade and/or new zone, since nothin is changing anytime soon guaranteed, the devs are slow and require 3 years of research to make a small change
why don't they have two one for hard raiders and a storyline one for less hard core players to get by
I look just like the roes next door... if you happen to live next door to an amusement park.
because there isn't really a story to forked tower. its optional content for the sake of being optional. the storyline ends with the last quest, forked tower is just kinda there as mostly just a 'hey look at this FFV reference' and little more than that.
personally I enjoy the difficulty of it. The instance prog gets a lil frustrating but I think if it was just something I could show up and do more or less first time like OP is p much suggesting, I'd get bored of it real fast. Idk why people can't let some content be hard to access in a game where everything else is p much handed to you
making it easier to get into i support. As unique as this system is, when you require this much coordination to get any prog in I do really wish you could just queue in like DRS. But I don't want it to just be a glorified CE, that's for sure. OC deserves a challenging finisher in its debut, and forked tower does quite nicely. The hardest part is getting into it, but the difficulty of the fights themselves are just right.
Last edited by Kissune; 06-02-2025 at 08:50 PM.
I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...
This comment is pretty much the gist of it. Discord elitists, yes that's what they are. Gatekeeping content. Screwing over anyone who tries to pug it. SE essentially inadvertently siding with them by designing things this way and being painstakingly slow to catch on to things (if they ever catch on). Or just not caring.
What im interested in: Are the Japanese complaining too? BC if not, they will never change it, bc Japan Opinion = Only Opinion, everyone else "Fuck off"
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