The Atma grind for the most part was fine, but one of them was difficult due to a lack of FATEs and Critical Engagements in the particular area of the map where they were spawning and dropping. Thanks to the community for the handy infographics on where these were dropping!

I really enjoyed the learnings that have happened from Eureka/Bozja, as well as Variant and Criterion Dungeons with some of the UI elements and the Ability Wheel, which was a particularly nice touch. I'd really like to see where these UI elements go in the future.

Obviously, I enjoy this game, and I feel like the sort of drought of this type of large-scale field content has been felt by me and I'm sure the community at large. I hope that the dev team takes on this sort of content more often and really uses it to refresh the overworld. We could do with some of these systems, some of these overall changes, and just to feel like the world should feel dangerous.

I don't think we need something as drastic as a Diablo-style world tier system with harder content, but I feel like there just needs to be something to get people to go into the world. The Atma grind also being available in the world is great, but it comes almost a year after the expansion launch, where most people, myself included, will have completed most of the short content if they felt like they had nothing else to do. Then you're doing FATEs to level a job that you've probably already levelled because it's been a year since the expansion, and you're doing shared FATEs for rewards that you probably already have.

So yeah, those are my thoughts on this content. I really enjoyed it, and I want to see more. Thank you.